QST_TaskCondition

1 test_condition_1 COND_01
2 test_condition_2 COND_02
3 test_condition_3 COND_03
4 test_condition_4 COND_04
5 test_condition_5 COND_05
6 test_condition_6 COND_06
7 test_condition_7 COND_07
8
1 refs QST_Task#Have Noah equip your new Bronze Temple Guard.
SQ_CONDITION0001_003_01 COND_QST_AMN_0001_SQ0001_003_01
9
1 refs QST_Task#Check Roald's Collectopaedia Card.
SQ_CONDITION0001_005_01 COND_QST_AMN_0002_SQ0001_005_01
10
1 refs QST_Task#Return to the Ferronis hulk, and insert the ether cylinder.
SQ_CONDITION0002_006_01 COND_QST_AMN_0070_SQ0002_007_01 MA01A_ACCESS_GMK_KYOSHIN_NQ4001
11
1 refs QST_Task#Use the fabricator.
SQ_CONDITION0002_007_01 COND_QST_AMN_0071_SQ0002_008_01 MA01A_ACCESS_GMK_PLANT_NQ4001
12
1 refs QST_Task#Cook up a meal at the Lake Rezzento Camp.
SQ_CONDITION0003_001_01 COND_QST_AMN_0020_SQ0003_001_01 MA04A_CAMP_01
13
1 refs QST_Task#Craft a gem at the Lake Rezzento Camp.
SQ_CONDITION0003_004_01 COND_QST_AMN_0021_SQ0003_004_01 MA04A_CAMP_01
14
1 refs QST_Task#Equip the crafted gem.
SQ_CONDITION0003_005_01 COND_QST_AMN_0022_SQ0003_005_01 MA04A_CAMP_01
15
1 refs QST_Task#Gather up info in Colony 4.
SQ_CONDITION0004_001_01 COND_QST_AMN_0601_SQ0004_001_01 MA04A_GOALPOINT_SQ_COLLECT0004_001_02
16
1 refs QST_Task#Gather up info in Colony 4.
SQ_CONDITION0004_002_01 COND_QST_AMN_0602_SQ0004_002_01
17
1 refs QST_Task#Gather up info in Colony 4.
SQ_CONDITION0004_003_01 COND_QST_AMN_0603_SQ0004_003_01 MA04A_INT_ETHEL_003/Reaction-41
18
1 refs QST_Task#Discuss Colony 4's issues at the canteen.
SQ_CONDITION0004_004_01 COND_QST_AMN_0337_SQ0004_ask MA04A_CAFE_01
19
1 refs QST_Task#Collect intel on the prison camp.
SQ_CONDITION0008_003_01 COND_QST_AMN_0129_SQ0008_GetInfo_A
20
1 refs QST_Task#Collect intel on the prison camp.
SQ_CONDITION0008_003_02 COND_QST_AMN_0130_SQ0008_GetInfo_B MA11A_ACCESS_SQ000806F
21
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_087
QST_Task#Collect intel on the prison camp.
SQ_CONDITION0008_003_03 COND_QST_EGW_0798_SQ0008_INFO_CHECK
22
1 refs QST_Task#At Vinisog Holm Camp, discuss "Li Garte Prison Information".
SQ_CONDITION0008_004_01 COND_QST_AMN_0360_SQ0008_ask MA11A_CAMP_02
23
1 refs QST_Task#763
SQ_CONDITION0011_002_01 COND_QST_AMN_0030_SQ0011_002_01
24
1 refs QST_Task#765
SQ_CONDITION0011_003_01 COND_QST_AMN_0031_SQ0011_003_01
25
1 refs QST_Task#766
SQ_CONDITION0011_004_01 COND_QST_AMN_0032_SQ0011_004_01
26
1 refs QST_Task#767
SQ_CONDITION0011_005_01 COND_QST_AMN_0033_SQ0011_005_01
27
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_072
QST_Task#Cloudkeep
SQ_CONDITION0012_001_01 COND_QST_AMN_0117_SQ0012__001_01 MA01A_REACH_ev07_090_100
28
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_073
QST_Task#Everblight Plain
SQ_CONDITION0012_002_01 COND_QST_AMN_0118_SQ0012__002_01
29
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_074
QST_Task#Everblight Plain
SQ_CONDITION0012_002_02 COND_QST_AMN_0119_SQ0012__002_02
30
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_075
QST_Task#Zain's Talon
SQ_CONDITION0012_003_01 COND_QST_AMN_0120_SQ0012__003_01
31
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_076
QST_Task#Zain's Talon
SQ_CONDITION0012_003_02 COND_QST_AMN_0121_SQ0012__003_02
32
1 refs QST_Task#Complete "Side Story: Noah".
SQ_CONDITION0012_004_01 COND_QST_KUC_0111_CQ0001_END
33
1 refs QST_Task#773
SQ_CONDITION0012_006_01 COND_QST_AMN_0546_SQ0012_006_01
34
1 refs QST_Task#773
SQ_CONDITION0012_006_02 COND_QST_AMN_0547_SQ0012_006_02
35
1 refs QST_Task#784
SQ_CONDITION9902_001_02 COND_QST_AMN_0090_SQ9902_001_02
36
1 refs QST_Task#194
SQ_CONDITION9903_002_01 COND_QST_AMN_0857_SQ9903_002
37
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_046
QST_Task#Gather info in Colony 4 on the true villain.
NQ_CONDITION1105_004_01 COND_QST_EGW_0799_NQ1105_INFO_CHECK
38
1 refs QST_Task#1141
NQ_CONDITION1116_001_01 COND_QST_AMN_0356_DebugCond
39
1 refs QST_Task#1141
NQ_CONDITION1116_001_02 COND_QST_AMN_0356_DebugCond
40
1 refs QST_Task#Jeremy's Request
NQ_CONDITION1102_002_01 COND_QST_AMN_0708_NQ1102_002_01
41
1 refs QST_Task#Jeremy's Request
NQ_CONDITION1102_002_02 COND_QST_AMN_0709_NQ1102_002_02
42
1 refs QST_Task#Jeremy's Request
NQ_CONDITION1102_002_03 COND_QST_AMN_0710_NQ1102_002_03
43
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_080
QST_Task#Mysterious Raider
NQ_CONDITION1103_004_01 COND_QST_AMN_0858_NQ1103_004
44
1 refs QST_Task#Confirm the airdrop point.
TQ_CONDITION0007_006_01 COND_QST_AMN_0859_TQ0007_006
45
1 refs QST_Task#887
SQ_CONDITION9908_001_01 COND_QST_AMN_0879_SQ9908_001 MA04A_GOALPOINT_SQ_REACH9908_001_01
46
1 refs QST_Task#388
TEST_CONDITION0020_001 COND_QST_EGW_0002
47
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_084
QST_Task#Gather enough "Parts Gone Missing" info fragments.
NQ_CONDITION1204_001_01 COND_QST_YAS_0417_NQ1204_INFO_ALL
48 NQ_CONDITION1205_001_01 COND_QST_HND_0292_NQ1205_BUREBURE MA04A_NPC_2212
49
1 refs QST_Task#Count the ether cylinders gathered by Colony 30's Nopon dispatch.
NQ_CONDITION1206_004_01 COND_QST_YAS_0164_NQ1206_TOA MA04A_NPC_2209
50
1 refs QST_Task#Count the ether cylinders gathered by Colony 30's Nopon dispatch.
NQ_CONDITION1206_004_02 COND_QST_YAS_0165_NQ1206_TOB
51
1 refs QST_Task#933
NQ_CONDITION9902_002_01 COND_QST_YAS_0024_NQ1204_COMP
52
1 refs QST_Task#935
NQ_CONDITION9902_004_01 COND_QST_YAS_0029_NQ1205_COMP
53
1 refs QST_Task#937
NQ_CONDITION9902_006_01 COND_QST_HND_0208_TQ0116_CLEAR
54
1 refs QST_Task#939
NQ_CONDITION9902_008_01 COND_QST_YAS_0036_NQ1206_COMP
55
1 refs QST_Task#941
NQ_CONDITION9902_010_02 COND_QST_HND_0558_NQ9902_COMP
56
1 refs QST_Task#918
NQ_CONDITION1207_003_01 COND_QST_HND_0012_NQ1303_CLEAR
57
1 refs QST_Task#918
NQ_CONDITION1207_003_02 COND_QST_HND_0347_NQ1303_ON
58
1 refs QST_Task#Dispatch more Nopon to increase the cylinder amount to over 2500.
NQ_CONDITION1206_105_02 COND_QST_HND_0490_NQ1206_105_COND MA04A_NPC_2209
59
1 refs QST_Task#Return to your barracks, and get some rest.
COND_01_11_01 COND_QST_AMN_0288_MQ_0001_01_11_01 MA01A_EVT_RCH_01_11_01
60
1 refs QST_Task#Complete "Preparing for Battle".
COND_01_13_01 COND_QST_AMN_0011_SQ0001_Complete
61
1 refs QST_Task#Level up at the Forward Post Camp, and prepare for battle.
COND_01_18_01 COND_QST_EGW_0003
62
1 refs QST_Task#Complete "The Hillside Hulk".
COND_02_03_01 COND_QST_AMN_0093_SQ0002_Complete
63
1 refs QST_Task#Rest up at the Hillside Ferronis Hulk.
COND_02_04_01 COND_QST_EGW_0027 MA01A_CAMP_03
64
1 refs QST_Task#Change Noah's Class to Zephyr.
COND_02_05_01 COND_QST_EGW_0035_CF02_0300_END
65
1 refs QST_Task#Complete "Riku and Manana".
COND_02_10_01 COND_QST_AMN_0095_SQ0003_Complete
66
1 refs QST_Task#Complete "Helping Out".
COND_03_03_01 COND_QST_AMN_0096_SQ0004_Complete
67
1 refs QST_Task#Complete "No Want of Courage".
COND_03_04_01 COND_QST_AMN_0111_TQ0007_Complete
68
1 refs QST_Task#Rest up at the Colony 4 Barracks.
COND_03_05_01 COND_QST_EGW_0028 MA04A_INN_01
69
1 refs QST_Task#Complete "The Kind Right Hand".
COND_03_10_01 COND_QST_YMM_0003_TQ0016_Complete
70
1 refs QST_Task#Rest up at the Seilas Terrace Camp.
COND_03_15_02 COND_QST_EGW_0029 MA04A_CAMP_06
71
1 refs QST_Task#Complete "A Nopon's Counsel".
COND_03_19_01 COND_QST_GNJ_0216_TQ0008_END
72
1 refs QST_Task#88
COND_03_28_01 COND_QST_AMN_0097_SQ0005_Complete
73
1 refs QST_Task#89
COND_03_29_01 COND_QST_EGW_0910_EV03_350_100 MA07A_CAMP_08
74
1 refs QST_Task#Rest up at the Titan Rock Camp.
COND_04_03_01 COND_QST_EGW_0030 MA07A_CAMP_03
75
1 refs QST_Task#Complete "Imminent Illusion".
COND_04_07_03 COND_QST_EGW_0185_SQ0013_END
76
1 refs QST_Task#Complete "Natural Selection".
COND_04_08_01 COND_QST_YMM_0303_TQ0020_Complete
77
1 refs QST_Task#Rest up at the Sparkling Pool Camp.
COND_04_10_01 COND_QST_EGW_0181_EV04_120_100 MA07A_CAMP_05
78
1 refs QST_Task#Complete "Stolen Provisions".
COND_04_11_01 COND_QST_AMN_0098_SQ0006_Complete
79
1 refs QST_Task#Complete "Castle Access".
COND_05_16_01 COND_QST_AMN_0099_SQ0007_Complete
80
1 refs QST_Task#Complete "The Castle Beckons".
COND_05_19_01 COND_QST_AMN_0100_SQ0008_Complete
81
1 refs QST_Task#Rest at the Inlet Camp, and prepare to infiltrate the prison camp.
COND_05_20_01t COND_QST_EGW_0031 MA11A_CAMP_09
82
1 refs QST_Task#Return to Cell No. 1 and rest up.
COND_05_25_01 COND_QST_EGW_0032 MA11A_INN_01
83
1 refs QST_Task#Complete "First Day of Prison".
COND_05_27_01 COND_QST_AMN_0101_SQ0009_Complete
84
1 refs QST_Task#Complete "Second Day of Prison".
COND_05_30_01 COND_QST_AMN_0102_SQ0010_Complete
85
1 refs QST_Task#Complete "Third Day of Prison".
COND_05_33_01 COND_QST_AMN_0103_SQ0011_Complete_B
86
1 refs QST_Task#Rest up at the Station Breakroom.
COND_06_10_01 COND_QST_EGW_0034 MA14A_INN_01
87
1 refs QST_Task#Complete "Side Story: Mio".
COND_06_13_01 COND_QST_EGW_0047_CQ0002_END
88
1 refs QST_Task#Complete "The Ultimate Vessel".
COND_07_05_01 COND_QST_AMN_0104_SQ0012_Complete
89
1 refs QST_Task#Defeat the Queen of Keves.
COND_04_30_02 COND_QST_EGW_0840_COND_04_30_02
90
1 refs QST_Task#Gather up info in Colony 30.
COND03_10_01_02 COND_QST_EGW_0898_COND03_10_01_02
91
1 refs QST_Task#229
COND03_10_01_01_01 COND_QST_EGW_0900_ITEM_INFO_TQ0017_01_07_OFF
92
1 refs QST_Task#229
COND03_10_01_01_02 COND_QST_EGW_0901_ITEM_INFO_TQ0017_01_07_ON
93
1 refs QST_Task#Gather up info in Colony 30.
COND03_10_01_12 COND_QST_EGW_0902_COND03_10_01_12
94
1 refs QST_Task#Return to Cell No. 1 and rest up.
COND05_30_01_01 COND_QST_EGW_0905_CF05_3150_CHECK MA11A_INN_01
95
1 refs QST_Task#Head to Farview Cape in the Erythia Sea.
COND_07_06_01_02 COND_QST_EGW_0907_COND_07_06_01_02
96
1 refs QST_Task#Send off the husks to the west of the Tree Hollow Opening.
NQ_CONDITION2201_003_02 COND_QST_EGW_0065_NQ2201_003
97
1 refs QST_Task#The Tirkinhold
NQ_CONDITION2204_007_02 COND_QST_EGW_0088_NQ2204_TASK007_02
98
1 refs QST_Task#The Tirkinhold
NQ_CONDITION2204_007_03 COND_QST_EGW_0089_NQ2204_TASK007_03
99
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_045
QST_Task#Gather enough "Imogen at Colony 4" info fragments.
NQ_CONDITION2205_002_01 COND_QST_EGW_0800_NQ2205_INFO_CHECK
100
1 refs QST_Task#277
NQ_CONDITION2207_004_01 COND_QST_EGW_0117_NQ2207_CHECK_A
101
1 refs QST_Task#277
NQ_CONDITION2207_004_02 COND_QST_EGW_0118_NQ2207_CHECK_B
102
1 refs QST_Task#289
NQ_CONDITION2210_003_01 COND_QST_EGW_0228_NQ2210_003_CHECKA
103
1 refs QST_Task#289
NQ_CONDITION2210_003_02 COND_QST_EGW_0229_NQ2210_003_CHECKB
104
1 refs QST_Task#318
NQ_CONDITION3106_004_02 COND_QST_EGW_0219_EV06_214_100_AFTER
105
1 refs QST_Task#332
NQ_CONDITION3109_004_01 COND_QST_EGW_0285_NQ3109_CHECK_001
106
1 refs QST_Task#332
NQ_CONDITION3109_004_02 COND_QST_EGW_0286_NQ3109_CHECK_002
107
1 refs QST_Task#Search for Nopon that hold an Ultimate Hammer.
NQ_CONDITION3112_001_01 COND_QST_EGW_0302_NQ3112_001_CHECK_001
108
1 refs QST_Task#Search for Nopon that hold an Ultimate Hammer.
NQ_CONDITION3112_001_02 COND_QST_EGW_0303_NQ3112_001_CHECK_002
109
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_086
QST_Task#Gather enough "Homecoming Preparations" info fragments.
NQ_CONDITION3113_001_01 COND_QST_EGW_0801_NQ3113_INFO_CHECK
110
1 refs QST_Task#359
NQ_CONDITION9973_001_01 COND_QST_EGW_0360_NQ9973_001_END_CHECK
111
1 refs QST_Task#360
NQ_CONDITION9974_001_01 COND_QST_EGW_0361_NQ9974_001_END_CHECK
112
1 refs QST_Task#390
NQ_CONDITION9989_001_03 COND_QST_EGW_0988_NQ9989_001_03_END_CHECK
113
1 refs QST_Task#428
NQ_CONDITION1305_003_01 COND_QST_HND_0040_NQ1305_003_A
114
1 refs QST_Task#428
NQ_CONDITION1305_003_02 COND_QST_HND_0041_NQ1305_003_B
115
1 refs QST_Task#401
NQ_CONDITION1302_000_01 COND_0039_PT_IN_NIINA
116
1 refs QST_Task#401
NQ_CONDITION1302_000_02 COND_0040_PT_OUT_NIINA
117
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_081
QST_Task#Colony 9's Backup
TQ_CONDITION0115_001_01 COND_QST_HND_0152_NQ9969_CLEAR
118
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_082
QST_Task#Colony 9's Backup
TQ_CONDITION0115_001_02 COND_QST_HND_0161_NQ9970_CLEAR
119
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_083
QST_Task#Colony 9's Backup
TQ_CONDITION0115_001_03 COND_QST_HND_0166_NQ9971_CLEAR
120
1 refs QST_Task#Gather enough "Rozana's Whereabouts" info fragments.
TQ_CONDITION0126_004_01 COND_QST_HND_0300_TQ0126_INFO_ALL
121
1 refs QST_Task#Search for treasure at the Cay of the Trick Grotto.
NQ_CONDITION3203_004_02 COND_QST_HND_0175_NQ3203_CLEAR MA11A_GAOLPOINT_NQ3203_004
122
1 refs QST_Task#Search for Bright Figs in Low Maktha Wildwood.
NQ_CONDITION3204_002_02 COND_QST_HND_0181_NQ3204_CLEAR MA07A_GOALPOINT_NQ3204_002
123
1 refs QST_Task#491
NQ_CONDITION1307_000_01 COND_0039_PT_IN_NIINA
124
1 refs QST_Task#491
NQ_CONDITION1307_000_02 COND_0040_PT_OUT_NIINA
125
1 refs QST_Task#960
NQ_CONDITION2101_004_01 COND_0020_PT_OUT_ISURUGI
126
1 refs QST_Task#960
NQ_CONDITION2101_004_02 COND_0019_PT_IN_ISURUGI
127
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_085
QST_Task#Gather enough "About Natural Spas" info fragments.
TQ_CONDITION0109_001_01 COND_QST_KZE_0176_TQ0109_INFO_ALL
128
1 refs QST_Task#Find and speak to Moraine.
NQ_CONDITION2102_005_02 COND_QST_KZE_0043_NQ2102_CLEAR MA04A_GOALPOINT_NQ_TALK2102_005_01
129
2 refs QST_Task#Elevator No. 1
QST_Task#Start up Elevator No. 1
TQ_COND0008_002_01 COND_QST_GNJ_0220_TQ0008_002_POWER_ON MA07A_ACCESS_GMK_STARTER_TQ0008
130
1 refs QST_Task#Rest up at the Ruins of Seebu Camp.
TQ_COND0008_007_01 COND_QST_GNJ_0224_TQ0008_008_REST MA07A_CAMP_02
131
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_033
QST_Task#Gather enough "Colony Mu Investigation" info fragments.
TQ_COND0023_005_01 COND_QST_GNJ_0437_TQ0023_005_INFO_ALL
132
1 refs QST_Task#Have Manana prepare a meal that will impress Tempapa.
TQ_COND0108_003_01 COND_QST_GNJ_0262_TQ0108_003_FOOD MA11A_NPC_5310
133
1 refs QST_Task#Make contributions to Colony Mu to get Point Stickers from Tallow.
NQ_COND3302_002_02 COND_QST_GNJ_1173_NQ3302_002_RETIRE MA11A_NPC_5201
134
1 refs QST_Task#1180
NQ_COND9909_001_01 COND_QST_GNJ_1159_NQ9909_001_SELECT_A MA11A_NPC_5203
135
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_034
QST_Task#1180
NQ_COND9909_001_02 COND_QST_GNJ_1160_NQ9909_001_SELECT_B
136
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_035
QST_Task#Wait for a rainy day.
NQ_COND3303_005_01 COND_QST_GNJ_1236_NQ3303_005_01_IS_RAIN
137
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_036
QST_Task#Wait for a rainy day.
NQ_COND3303_005_02 COND_QST_GNJ_1237_NQ3303_005_02_WILL_RAIN MA11A_NPC_5216
138
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_037
QST_Task#1158
NQ_COND9903_004_01 COND_QST_GNJ_1238_NQ9903_004_01_IS_RAIN
139
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_038
QST_Task#1158
NQ_COND9903_004_02 COND_QST_GNJ_1239_NQ9903_004_02_WILL_RAIN
140
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_039
QST_Task#1159
NQ_COND9903_005_02 COND_QST_GNJ_1268_NQ9903_005_IS_NPC_5214
141
1 refs QST_Task#Talk to Nico to start training.
NQ_COND3304_002_01 COND_QST_GNJ_1309_NQ3304_IS_TRAINING MA11A_NPC_5204
142
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_040
QST_Task#Colony Mu
NQ_COND3304_003_02 COND_QST_GNJ_0058_DUMMY
143
1 refs QST_Task#Let the Armory pilot transport you to the City.
NQ_COND3401_005_01 COND_QST_GNJ_2012_NQ3401_005_ARRIVE MA11A_NPC_6125
144
1 refs QST_Task#Gather enough "Seeker's Identity" info fragments.
NQ_COND3402_001_01 COND_QST_GNJ_2123_NQ3402_001_INFO_ALL
145
1 refs QST_Task#1133
NQ_COND3402_004_02 COND_QST_GNJ_2119_NQ3402_004_02_TALK
146
1 refs QST_Task#1133
NQ_COND3402_004_03 COND_QST_GNJ_2120_NQ3402_004_03_TALK
147
1 refs QST_Task#1133
NQ_COND3402_004_04 COND_QST_GNJ_2121_NQ3402_004_04_TALK
148
1 refs QST_Task#Help Grover.
NQ_COND3403_002_01 COND_QST_GNJ_2214_NQ9948_END
149
1 refs QST_Task#Help Grover.
NQ_COND3403_002_02 COND_QST_GNJ_2224_NQ9949_END
150
1 refs QST_Task#Help Grover.
NQ_COND3403_002_03 COND_QST_GNJ_2230_NQ9950_END
151
1 refs QST_Task#Hand over the ether cylinders to Dana.
NQ_COND3403_003_01 COND_QST_GNJ_2239_NQ3403_003_ETHER MA11A_NPC_6113
152
1 refs QST_Task#Solve Soona's worry.
NQ_COND3405_002_01 COND_QST_GNJ_2445_NQ3405_002_01_FIGHT MA14A_NPC_6107
153
1 refs QST_Task#Solve Soona's worry.
NQ_COND3405_002_02 COND_QST_GNJ_2446_NQ3405_002_02_RELEASE
154
1 refs QST_Task#Gather enough "Tohma's Situation" info fragments.
NQ_COND9951_001_01 COND_QST_HND_0581_NQ9951_INFO_ALL2
155
1 refs QST_Task#Check Tohma's situation.
NQ_COND9951_003_01 COND_QST_GNJ_2439_NQ9951_003_TELL MA14A_NPC_6108
156
1 refs QST_Task#Gather enough "Xera's Situation" info fragments.
NQ_COND9952_001_01 COND_QST_HND_0582_NQ9952_INFO_ALL2
157
1 refs QST_Task#Check Xera's situation.
NQ_COND9952_003_01 COND_QST_GNJ_2440_NQ9952_003_TELL MA14A_NPC_6109
158
1 refs QST_Task#Gather enough "Jhodor's Situation" info fragments.
NQ_COND9953_001_01 COND_QST_HND_0583_NQ9953_INFO_ALL2
159
1 refs QST_Task#Check Jhodor's situation.
NQ_COND9953_003_01 COND_QST_GNJ_2441_NQ9953_003_TELL MA14A_NPC_6110
160
1 refs QST_Task#Let the Armory pilot transport you to the City.
NQ_COND3406_002_01 COND_QST_GNJ_2515_NQ3406_002_ARRIVE MA11A_NPC_6125
161
1 refs QST_Task#1163
NQ_COND9904_001_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
162
1 refs QST_Task#1164
NQ_COND9904_002_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
163
1 refs QST_Task#1165
NQ_COND9904_003_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
164
1 refs QST_Task#1166
NQ_COND9905_001_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
165
1 refs QST_Task#1167
NQ_COND9905_002_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
166
1 refs QST_Task#1168
NQ_COND9905_003_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
167
1 refs QST_Task#1169
NQ_COND9906_001_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
168 NQ_COND9906_002_04 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
169
1 refs QST_Task#1171
NQ_COND9906_003_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
170
1 refs QST_Task#1172
NQ_COND9906_004_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
171
1 refs QST_Task#1173
NQ_COND9907_001_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
172
1 refs QST_Task#1174
NQ_COND9907_002_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
173
1 refs QST_Task#1175
NQ_COND9907_003_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
174
1 refs QST_Task#1176
NQ_COND9907_004_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
175
1 refs QST_Task#1177
NQ_COND9908_001_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
176
1 refs QST_Task#1178
NQ_COND9908_002_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
177
1 refs QST_Task#1179
NQ_COND9908_003_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
178
1 refs QST_Task#1180
NQ_COND9909_001_03 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
179
1 refs QST_Task#1181
NQ_COND9909_002_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
180
1 refs QST_Task#1182
NQ_COND9909_102_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
181
1 refs QST_Task#1183
NQ_COND9910_001_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
182
1 refs QST_Task#1184
NQ_COND9910_002_02 COND_QST_GNJ_NQ3302_SECRET_COMPLETE_SETTING
183
1 refs QST_Task#Ask Nico to restart the training.
NQ_COND3304_104_001 COND_QST_GNJ_1309_NQ3304_IS_TRAINING MA11A_NPC_5204
184
1 refs QST_Task#1199
NQ_CONDITION9951_002_01 COND_QST_HND_0584_NQ3405_002_A_CLEAR
185
1 refs QST_Task#Check Tohma's situation.
NQ_CONDITION9951_003_01 COND_QST_HND_0584_NQ3405_002_A_CLEAR
186
1 refs QST_Task#1203
NQ_CONDITION9952_002_01 COND_QST_HND_0584_NQ3405_002_A_CLEAR
187
1 refs QST_Task#Check Xera's situation.
NQ_CONDITION9952_003_01 COND_QST_HND_0584_NQ3405_002_A_CLEAR
188
1 refs QST_Task#1207
NQ_CONDITION9953_002_01 COND_QST_HND_0584_NQ3405_002_A_CLEAR
189
1 refs QST_Task#Check Jhodor's situation.
NQ_CONDITION9953_003_01 COND_QST_HND_0584_NQ3405_002_A_CLEAR
190
1 refs QST_Task#1241
NQ_CONDITION9951_102_01 COND_QST_HND_0585_NQ3405_A_CLEAR
191
1 refs QST_Task#1242
NQ_CONDITION9952_102_01 COND_QST_HND_0585_NQ3405_A_CLEAR
192
1 refs QST_Task#1243
NQ_CONDITION9953_102_01 COND_QST_HND_0585_NQ3405_A_CLEAR
193
1 refs QST_Task#Clean up any debris around Colony Mu.
NQ_COND3306_003_02 COND_QST_GNJ_NQ3306_003_DYMMY_01_CHECK flowevent_ma11a_NQ3306_003_DYMMY_01_POP
194
1 refs QST_Task#Clean up any debris around Colony Mu.
NQ_COND3306_003_03 COND_QST_GNJ_NQ3306_003_DYMMY_02_CHECK flowevent_ma11a_NQ3306_003_DYMMY_02_POP
195
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_066
QST_Task#Gain the Three Ravens' Trust.
NQ_CONDITION2301_003_01 COND_QST_RKT_0035_NQ2301_CONDITION_001
196
1 refs QST_Task#Rest up at Tsang Camp.
CQ_CONDITION0002_004_01 COND_QST_RKT_0034_MOS_FLAG_004 MA01A_CAMP_06
197
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_064
QST_Task#Search for Widow.
NQ_CONDITION2302_003_04 COND_QST_RKT_0598_CHECKFALG_002
198
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_065
QST_Task#Resolve the problem at Fort O'Virbus.
NQ_CONDITION2307_003_01 COND_QST_RKT_0608_NQ2307_CONDITION_003
199
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_090
QST_Task#Discuss the cooking contest.
TQ_CONDITION0110_002_01 COND_QST_RKT_0098_TQ0110_CONDITION_002_A
200
1 refs QST_Task#Discuss the cooking contest.
TQ_CONDITION0110_002_02 COND_QST_RKT_0099_TQ0110_CONDITION_002_B
201
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_091
QST_Task#Go and take the ingredients to Michiba Canteen.
TQ_CONDITION0110_006_01 COND_QST_RKT_0107_TQ0110_CONDITION_006 MA15A_REACH_TQ011009F
202
1 refs QST_Task#Go and take the ingredients to Michiba Canteen.
TQ_CONDITION0110_006_02 COND_QST_RKT_0108_TQ0110_CONDITION_006
203
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_067
QST_Task#Instruct the newbies' teams.
NQ_CONDITION0201_001_01 COND_QST_RKT_0167_NQ0201_CONDITION
204
1 refs QST_Task#1391
NQ_CONDITION0206_003_01 COND_QST_RKT_0267_NQ0206_CONDITION_003_A
205
1 refs QST_Task#1391
NQ_CONDITION0206_003_02 COND_QST_RKT_0268_NQ0206_CONDITION_003_B
206
1 refs QST_Task#Complete the Nopon Caravan register.
NQ_CONDITION0001_001_01 COND_QST_RKT_0334_NQ0001_NOPON_LMEMORY_001
207
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_089
QST_Task#Gather info about the cooking contest.
TQ_CONDITION0110_001_01 COND_QST_RKT_0837_TQ0110_001_4FLAG_COUNT
208
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_088
QST_Task#Gather info from the Colony Gamma soldiers.
TQ_CONDITION0018_003_04 COND_QST_RKT_0846_TQ0018_003_4FLAG_COUNT
209
1 refs QST_Task#Avenger
TQ_CONDITION0118_006_01 COND_QST_RKT_0894_TQ0118_BATTLECONDITION enemy_ma01a_tq0118_05
210
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_068
QST_Task#Search for Widow.
NQ_CONDITION2302_003_03 COND_QST_RKT_1014_NQ2302_003_03 MA07A_NPC_4105
211
1 refs QST_Task#Make an offering at the monument.
NQ_CONDITION3003_001_02 COND_QST_RKT_0915_DEBUG_FLAG MA11A_REACH_NQ300301T
212
1 refs QST_Task#Search for Widow.
NQ_CONDITION2302_003_05 COND_QST_RKT_0987_FALG_ALPHA_01 MA07A_REACH_NQ230203T_A
213
1 refs QST_Task#Search for Widow.
NQ_CONDITION2302_003_06 COND_QST_RKT_0988_FALG_BETA_01 MA07A_REACH_NQ230203T_B
214
1 refs QST_Task#Talk to Zakir, Mina or Schoon.
NQ_CONDITION0203_003_01 COND_QST_RKT_1009_NQ0203_PERFECT MA01A_NPC_1207
215
1 refs QST_Task#Talk to Zakir, Mina or Schoon.
NQ_CONDITION0203_003_02 COND_QST_RKT_1010_NQ0203_NOT_PERFECT MA01A_NPC_1208
216
1 refs QST_Task#Talk to Zakir, Mina or Schoon.
NQ_CONDITION0203_003_03 COND_QST_RKT_1011_NQ0203_DUMMY_FLAG MA01A_NPC_1209
217
1 refs QST_Task#Talk to Zakir, Mina or Schoon.
NQ_CONDITION0203_002_01 COND_QST_RKT_1012_NQ0203_FLAG MA01A_NPC_1207
218
1 refs QST_Task#Talk to Zakir, Mina or Schoon.
NQ_CONDITION0203_002_02 COND_QST_RKT_1011_NQ0203_DUMMY_FLAG MA01A_NPC_1208
219
1 refs QST_Task#Talk to Zakir, Mina or Schoon.
NQ_CONDITION0203_002_03 COND_QST_RKT_1011_NQ0203_DUMMY_FLAG MA01A_NPC_1209
220
1 refs QST_Task#Search for Widow.
NQ_CONDITION2302_104_05 COND_QST_RKT_1015_NQ2302_104_01 MA07A_NPC_4105
221
1 refs QST_Task#Speak to Foots, Nagumo or Ysorra.
NQ_CONDITION0202_001_01 COND_QST_RKT_1030_NQ0202_FLAG_001 MA01A_NPC_1202
222
1 refs QST_Task#Speak to Foots, Nagumo or Ysorra.
NQ_CONDITION0202_001_02 COND_QST_RKT_1011_NQ0203_DUMMY_FLAG MA01A_NPC_1203
223
1 refs QST_Task#Speak to Foots, Nagumo or Ysorra.
NQ_CONDITION0202_001_03 COND_QST_RKT_1011_NQ0203_DUMMY_FLAG MA01A_NPC_1204
224
1 refs QST_Task#Talk to Zakir, Mina or Schoon.
NQ_CONDITION0203_001_01 COND_QST_RKT_1031_NQ0203_FLAG_001 MA01A_NPC_1207
225
1 refs QST_Task#Talk to Zakir, Mina or Schoon.
NQ_CONDITION0203_001_02 COND_QST_RKT_1011_NQ0203_DUMMY_FLAG MA01A_NPC_1208
226
1 refs QST_Task#Talk to Zakir, Mina or Schoon.
NQ_CONDITION0203_001_03 COND_QST_RKT_1011_NQ0203_DUMMY_FLAG MA01A_NPC_1209
227
1 refs QST_Task#Ascension Hall elevator
CQ_CONDITION0001_004_02 COND_QST_RKT_1038_DUMMY_FLAG MA09AC_ETC_ELEVETOR001/MA09AC_ETC_CALL_SW_01
228
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_018
QST_Task#514
TQ_CONDITION0111_001_01 COND_QST_YMM_TQ0111_tq011102_Play
229
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_019
QST_Task#Wait for rain.
TQ_CONDITION0117_010_01 COND_QST_YMM_TQ0117_010_IS_RAIN_01
230
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_020
QST_Task#Wait for rain.
TQ_CONDITION0117_014_01 COND_QST_YMM_TQ0117_014_IS_RAIN_02
231
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_021
QST_Task#Wait for rain.
TQ_CONDITION0117_018_01 COND_QST_YMM_TQ0117_018_IS_RAIN_03
232
1 refs QST_Task#Examine the Spongy Spud leaves.
TQ_CONDITION0117_020_01 COND_QST_YMM_TQ0117_INFO_020_01 MA01A_GOALPOINT_TQ_CONDITION0117_020_01
233
1 refs QST_Task#Examine the Spongy Spud leaves, and pluck the spuds out.
TQ_CONDITION0117_022_01 COND_QST_YMM_TQ0117_INFO_022_01 MA01A_GOALPOINT_TQ_CONDITION0117_022_01
234
1 refs QST_Task#Gather some supplies on the old battlefields.
NQ_CONDITION0102_001_01 COND_QST_YMM_NQ0102_ItemHirou_End_01 MA01A_GOALPOINT_NQ_CONDITION0102_001_01
235
1 refs QST_Task#Gather some supplies on the old battlefields.
NQ_CONDITION0102_001_02 COND_QST_YMM_NQ0102_ItemHirou_End_02 MA01A_GOALPOINT_NQ_CONDITION0102_001_02
236
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_022
QST_Task#665
NQ_CONDITION0103_001_01 COND_QST_YMM_0003_IS_OUT_ZEON
237
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_023
QST_Task#665
NQ_CONDITION0103_001_02 COND_QST_YMM_0004_IS_IN_ZEON
238
1 refs QST_Task#669
NQ_CONDITION0103_004_01 COND_QST_YMM_Persuade_Failure_A MA01A_NPC_1104
239
1 refs QST_Task#669
NQ_CONDITION0103_004_02 COND_QST_YMM_Persuade_Success_B MA01A_NPC_1104
240
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_024
QST_Task#679
NQ_CONDITION0105_002_01 COND_QST_YMM_NQ0105_CHOICE_COLONY4
241
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_025
QST_Task#679
NQ_CONDITION0105_002_02 COND_QST_YMM_NQ0105_CHOICE_COLONYMyu
242
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_026
QST_Task#693
NQ_CONDITION0106_002_01 COND_QST_YMM_NQ0106_Scenario01
243
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_027
QST_Task#693
NQ_CONDITION0106_002_02 COND_QST_YMM_NQ0106_Scenario02
244
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_028
QST_Task#702
NQ_CONDITION0107_003_01 COND_QST_YMM_nq010702f_Route_A
245
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_029
QST_Task#702
NQ_CONDITION0107_003_02 COND_QST_YMM_nq010702f_Route_B
246
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_030
QST_Task#631
NQ_CONDITION9959_001_01 COND_QST_YMM_NQ0303_NQ9959_Clear_Condition
247
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_031
QST_Task#632
NQ_CONDITION9960_001_01 COND_QST_YMM_NQ0303_NQ9960_Clear_Condition
248
2 refs QST_OverWriteMap#QST_OVERWRITEMAP_032
QST_Task#633
NQ_CONDITION9961_001_01 COND_QST_YMM_NQ0303_NQ9961_Clear_Condition
249
1 refs QST_Task#Reactivate the Ferronis.
NQ_CONDITION4002_002_01 COND_FLD_KNS_4002_NQ4002_Complete MA04A_ACCESS_GMK_KYOSHIN_NQ4002
250
1 refs QST_Task#Reactivate the Ferronis.
NQ_CONDITION4003_002_01 COND_FLD_KNS_4003_NQ4003_Complete MA04A_ACCESS_GMK_KYOSHIN_NQ4003
251
1 refs QST_Task#Reactivate the Ferronis.
NQ_CONDITION4004_002_01 COND_FLD_KNS_4004_NQ4004_Complete MA07A_ACCESS_GMK_KYOSHIN_NQ4004
252
1 refs QST_Task#Reactivate the Ferronis.
NQ_CONDITION4005_002_01 COND_FLD_KNS_4005_NQ4005_Complete MA07A_ACCESS_GMK_KYOSHIN_NQ4005
253
1 refs QST_Task#Reactivate the Ferronis.
NQ_CONDITION4006_002_01 COND_FLD_KNS_4006_NQ4006_Complete MA11A_ACCESS_GMK_KYOSHIN_NQ4006
254
1 refs QST_Task#Reactivate the Ferronis.
NQ_CONDITION4007_002_01 COND_FLD_KNS_4007_NQ4007_Complete MA11A_ACCESS_GMK_KYOSHIN_NQ4007
255
1 refs QST_Task#Reactivate the Ferronis.
NQ_CONDITION4008_002_01 COND_FLD_KNS_4008_NQ4008_Complete MA01A_ACCESS_GMK_KYOSHIN_NQ4008