ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | tq012501_msg0001 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | It should be somewhere around here, right...? |
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2 | tq012501_msg0002 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Rumors have a tendency to become overblown. A similar principle may be at work here. |
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3 | tq012501_msg0003 | Q | 0x8100 | 0x4081 | 0x430 | 126 | Well, duh. Nobody'd want to admit they got their arses handed to them by one monster. |
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4 | tq012501_msg0004 | Q | 0x8100 | 0x4081 | 0x430 | 126 | I don't really have time for this. Why don't you shitheels get to the bottom of this, huh? |
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5 | tq012501_msg0005 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | You seemed interested enough earlier... | |
6 | tq012501_msg0006 | Q | 0x8100 | 0x4081 | 0x430 | 126 | Don't get me wrong, I am a mite curious. I wanna know about the thing that beat my men black and blue. |
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7 | tq012501_msg0007 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | If it turns out to be a tall tale, then that'll be the end of it. |
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8 | tq012501_msg0008 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | But either way, I guess we can just beat it up? That way, no more threat. Job's a good 'un. |
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9 | tq012501_msg0009 | Q | 0x8100 | 0x4081 | 0x430 | 126 | I like the cut of your jib, guy. That's right, no need to overthink it. |
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10 | tq012501_msg0010 | Q | 0x8100 | 0x4081 | 0x430 | 126 | We see something ginormous, we beat it up. We see anything else, we still beat it up! |
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11 | tq012501_msg0011 | Q | 0x8100 | 0x4081 | 0x430 | 126 | Easy-peasy. | |
12 | tq012501_msg0012 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | That's one way to look at things... | |
13 | tq012501_msg0013 | Q | 0x8100 | 0x4081 | 0x430 | 126 | Anyway, we've already come out here. We can sweat the details, or we can do things the easy way. Right? |
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14 | tq012501_msg0014 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Ghondor does have a point. It might be better for us to shelve the speculation and just start looking. |
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15 | tq012501_msg0015 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Hey, over there... | |
16 | tq012501_msg0016 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | ...Those guys sure don't look OK. | |
17 | tq012501_msg0017 | Q | 0x8100 | 0x4081 | 0x430 | 126 | Hey, you there! You still alive? | |
18 | tq012501_msg0018 | Yc1 | 0x8100 | 0x4081 | 0x430 | 126 | Grk... Whuh...? Who're you lot...? |
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19 | tq012501_msg0019 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | What happened to you? | |
20 | tq012501_msg0020 | Yc1 | 0x8100 | 0x4081 | 0x430 | 126 | We were attacked...by a fiend. | |
21 | tq012501_msg0021 | Q | 0x8100 | 0x4081 | 0x430 | 126 | Huh? A "fiend"? | |
22 | tq012501_msg0022 | Yc1 | 0x8100 | 0x4081 | 0x430 | 126 | We were in combat with an Agnian colony, when it blindsided all of us... |
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23 | tq012501_msg0023 | Yc1 | 0x8100 | 0x4081 | 0x430 | 126 | We did our best to escape, but it was pretty catastrophic for both sides... |
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24 | tq012501_msg0024 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Where was it you were fighting? We've been looking for that mudder. |
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25 | tq012501_msg0025 | Yc1 | 0x8100 | 0x4081 | 0x430 | 126 | It was Singbreeze Funnel. You should take care though, that thing wasn't an everyday kind of monster. |
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26 | tq012501_msg0026 | Q | 0x8100 | 0x4081 | 0x430 | 126 | Let's take a look. Could be we've hit paydirt. |