ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | tq011514_msg0001 | sX1 | 0x81B0 | 0x4081 | 0x430 | 126 | Urggh... | |
2 | tq011514_msg0002 | 2 | 0x8128 | 0x4081 | 0x430 | 126 | His foot's trapped. We'll need to move the rubble very carefully... |
|
3 | tq011514_msg0003 | G | 0x8128 | 0x4081 | 0x430 | 126 | Using Arts would be far too dangerous. In which case... |
|
4 | tq011514_msg0004 | 5 | 0x8198 | 0x4081 | 0x430 | 126 | Someone call for heavy lifters? | |
5 | tq011514_msg0005 | 6 | 0x8198 | 0x4081 | 0x430 | 126 | Aw, yeah! We'll clear this out in no time! |
|
6 | tq011514_msg0006 | G | 0x8100 | 0x4081 | 0x430 | 126 | You're in safe hands now. | |
7 | tq011514_msg0007 | xX1 | 0x8180 | 0x4081 | 0x430 | 126 | Y-yes, thank you! | |
8 | tq011514_msg0008 | 2 | 0x8128 | 0x4081 | 0x430 | 126 | Hang in there just a little longer. We don't want to overlook anything... |