ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | tq002412_msg0001 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Wait, are you serious? You really trust that Consul? |
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2 | tq002412_msg0002 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Of course I don't, not entirely. I know it could be a trap, as well. But still... |
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3 | tq002412_msg0003 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | If... And this is a big "if", OK? If he was telling the truth earlier, then we won't have to fight with Segiri and her friends... |
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4 | tq002412_msg0004 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | And more importantly, I'm sure there are people waiting for her there... |
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5 | tq002412_msg0005 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | So for all those reasons, I thought... | |
6 | tq002412_msg0006 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Well, either way, things can't stay like this forever. |
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7 | tq002412_msg0007 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Rather than make speculation after speculation and do nothing, you want to set something in motion. |
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8 | tq002412_msg0008 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | It's also possible, if unlikely, that we might be able to talk it through... |
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9 | tq002412_msg0009 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | All right. Can you tell us where Colony 0 is right now? |
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10 | tq002412_msg0010 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | Aetia region, Captocorn Peak. | |
11 | tq002412_msg0011 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Huh? Wait, isn't that...? | |
12 | tq002412_msg0012 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | That's where we fought against those guys, ain't it? |
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13 | tq002412_msg0013 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | The point where Colony 0 is stationed is located even further in. |
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14 | tq002412_msg0014 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | That explains why you were lying in wait for us there. |
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15 | tq002412_msg0015 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | However. The geographical feature called the "Nocclia Mire" is located en route. |
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16 | tq002412_msg0016 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | Entering it is predicted to have severe negative impact on your biological processes. |
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17 | tq002412_msg0017 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Then how do you guys get through? | |
18 | tq002412_msg0018 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | A Ferron's environmental hazard resistance can temporarily neutralize poisonous materials. |
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19 | tq002412_msg0019 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | What's a "Ferron"...? ...Oh, is that the thing you were riding inside? |
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20 | tq002412_msg0020 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | Affirmative. | |
21 | tq002412_msg0021 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | Consequently, traversal through the afflicted area will necessitate retrieval and refurbishing of the abandoned Ferron suit. |
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22 | tq002412_msg0022 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | We can ask Riku to fix it up. Will that be OK with you? |
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23 | tq002412_msg0023 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | No objections. | |
24 | tq002412_msg0024 | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, if Riku must. Will not leave friends in lurch. |
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25 | tq002412_msg0025 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | All right then. Just be patient for us a little while longer, OK, Segiri? |
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26 | tq002412_msg0026 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | Compliance. |