ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | tq002002_msg0001 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Judging by how the tracks stop here, it seems that this is where those soldiers passed through. |
|
2 | tq002002_msg0002 | 6 | 0x8178 | 0x4081 | 0x430 | 126 | Through here? But...how? | |
3 | tq002002_msg0003 | 1 | 0x8128 | 0x4081 | 0x430 | 126 | Hmm. Doesn't look easily traversable, does it? |
|
4 | tq002002_msg0004 | 5 | 0x8178 | 0x4081 | 0x430 | 126 | Yeah, I can't see us getting across there any time soon... |
|
5 | tq002002_msg0005 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | We could always take a detour. Look, this way. |
|
6 | tq002002_msg0006 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah. Thanks, Taion. | |
7 | tq002002_msg0007 | 4 | 0x8128 | 0x4081 | 0x430 | 126 | Like I said, we can't afford to be hanging around here. |
|
8 | tq002002_msg0008 | 4 | 0x8128 | 0x4081 | 0x430 | 126 | Come on, we haven't got all day. |