ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | tlk831701_msg0001 | wq1 | 0x8100 | 0x4081 | 0x430 | 126 | (Sigh)... | |
2 | tlk831701_msg0002 | a1 | 0x8100 | 0x4081 | 0x430 | 126 | What's wrong, gloomyguts? | |
3 | tlk831701_msg0003 | wq1 | 0x8100 | 0x4081 | 0x430 | 126 | ...I went outside of the colony, only to get chased around by monsters. Thought I was camouflaged quite well, too... |
|
4 | tlk831701_msg0004 | b1 | 0x8100 | 0x4081 | 0x430 | 126 | Some enemies detect their prey through means other than just by sight. I presume that's where your plan fell apart. |
|
5 | tlk831701_msg0005 | wq1 | 0x8100 | 0x4081 | 0x430 | 126 | Guh... I didn't know. Careless of me... |
|
6 | tlk831701_msg0006 | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, you came out unscathed this time, but take care from now on, arright? |