ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | tlk831002_msg0001 | qq1 | 0x8100 | 0x4081 | 0x430 | 126 | Why's it moving so erratically...? Nggh, why is that happening??? |
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2 | tlk831002_msg0002 | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ...I think the problem might lie in the friend-or-foe recognition array. |
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3 | tlk831002_msg0003 | qq1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Huh? | |
4 | tlk831002_msg0004 | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Well...considering how when we fought it, the target was set to itself and not us... |
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5 | tlk831002_msg0005 | qq1 | 0x8100 | 0x4081 | 0x430 | 126 | A-ah, I get it...! Thank you, that's a big help! |
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6 | tlk831002_msg0006 | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah... No problem. Glad I could be of use. |