ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | tlk110304_msg0001 | ZX1 | 0x8100 | 0x4081 | 0x430 | 126 | So that was a Lost Numbers soldier that Marlon found, was it...? |
|
2 | tlk110304_msg0002 | ZX1 | 0x8100 | 0x4081 | 0x430 | 126 | If that's the case, then that key he found might work in this City place, huh? |
|
3 | tlk110304_msg0003 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | It could open up a warehouse... Or maybe it's the key to their room...? |
|
4 | tlk110304_msg0004 | ZX1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh...? Soldiers in the City get their own rooms with locking doors? Seriously? |
|
5 | tlk110304_msg0005 | ZX1 | 0x8100 | 0x4081 | 0x430 | 126 | That's pretty cool. I'd love to go and see what that's like some time. |