ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <B6F81C91> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | And, arrived. It should be behind this rubble. | |
2 | <84D46D1C> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | These rocks that're blocking the entrance, is that you guys' doing? |
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3 | <927DF945> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah. Didn't want anyone blundering in by accident, did we? |
|
4 | <39F240D8> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | OK, so we can't go in. Great start. What're we gonna do about this? |
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5 | <0EC39BA9> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Just sit tight a second, all right? | |
6 | <8C87B442> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Right, that's that. Shall we? | |
7 | <A9CB4DA7> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | ... | |
8 | <FD32F830> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Man after my own heart, Rex. |