ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <C244D532> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Right then... Here's what we'll need to construct an Ether Lift. |
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2 | <4DC4D8F3> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Firstly, an ether crystal of even higher purity that will replace the Black Shard... We'll call it a "Black Crystal". |
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3 | <CF7AB024> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Could I ask you to find one for me, Panacea? | |
4 | <3D19FE4A> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | No problem, Teacher! I'll have one ready in no time! |
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5 | <8B1BA09C> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Then what are we doing? | |
6 | <014C1403> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | We have something else to take care of. | |
7 | <5B42735F> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Using a Black Crystal gives us access to ether output that can make both ascent and descent possible, but- |
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8 | <E7283A3F> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Conversely, we'll be losing on stability, which will cause the system to exceed the amplifier's tolerance... |
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9 | <4C5B378D> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | That's it, Nikol. | |
10 | <B63BF878> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | So we'll need to refit the ether amplifier for the lift's purposes. |
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11 | <45A826A8> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | And to that end, we'll require the superconducting material that the amplifier uses, namely Photonium. |
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12 | <A7D06401> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | What...?! | |
13 | <81FF591E> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | What's up, Nikol? | |
14 | <0FF61C08> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Photonium is...unbelievably rare. So much so that people call it the "phantom metal". |
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15 | <F502723D> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Trace amounts of it were found in the Urayan Tunnels, but the word is that no one's even come close to finding anything since... |
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16 | <4FF3AC12> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | You're bang on the money, kid. | |
17 | <978F4014> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | But we've chanced upon a little deposit of it in an undisclosed location. It should still be lying there untouched. |
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18 | <EB2F0B53> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Untouched? So you didn't actually mine it? | |
19 | <B453FB5E> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | It's not for lack of trying, believe you me. But there was a wee situation, and now the place is off-limits. |
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20 | <E8EC261C> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Off-limits...? I'm liking the sound of this less and less. |
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21 | <0F99914B> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | You're right to be hesitant. I'll make it clear right now: there will be a great deal of danger involved in the extraction. |
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22 | <0ED3FFF6> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | On the other hand, we don't have much time to spare, and that's why we wanted to enlist your help. |
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23 | <0AAE9E76> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Sure, we wouldn't have wanted to sit it out either. So, wanna tell us where this place is? |
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24 | <97D0D8FE> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | It's a cave near Pioneer's Camp. The entrance is blocked off, so it might be a bit hard to spot from afar. |
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25 | <ADEA869E> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | Then let's hurry. As Shulk so aptly put it, we don't have much time to spare. |