ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <0CE955B6> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | There, enstrengthenment complete. How is Bladefeel? |
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2 | <E3C295FC> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Ooh yeah, feels good! It's even more like it's part of me, now. |
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3 | <2EB5F82C> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Riku pleased to hear. ...Incidentally, Matthew. |
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4 | <2C04EA27> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Yes? | |
5 | <D41F5C4E> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Where did friend obtain that Blade? | |
6 | <75838591> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | What, this? Uhm... Well, my grandad used it, originally. |
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7 | <CE8A026E> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Grandad gave it to my pops, he gave it to me, and now it's all mine. That sorta deal. |
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8 | <1D384E90> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | ...Riku see. | |
9 | <DE658463> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Why'd you ask? | |
10 | <BBBB5ABC> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | No particular reason. | |
11 | <5ED178A2> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Riku simply bit curious. Blade is good quality. Riku hope friend can make good use of for long time yet. |
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12 | <34082B66> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, that's the plan. | |
13 | <3098B9D3> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | ... | |
14 | <A81887D3> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Riku ready to improve all friends' weapons in workshop in future also. |
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15 | <8611EFF3> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | However, rule of B.O.O.M. apply. That stand for "bring one's own materials". |
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16 | <C615672A> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Gotcha. Hope you're ready to get worked hard, mister! |
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17 | <877959B7> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Right then, that's that business sorted. Shall we go back to the tents and rest? |