ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <EC4B2C0F> | dq1 | 0x8100 | 0x4081 | 0x430 | 126 | Welcome, welcome. Anything you need? |
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2 | <5BED4936> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | We're looking for a funky hammer. Got a Nopon-looking design on it... We hear it might've been sent here? |
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3 | <B900BA13> | dq1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh yeahhhh...! Funky's the word, all right. It seemed really tricky to use right. |
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4 | <907CF826> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Bingo. Anyway, Riku wants it, so wouldja mind giving it back? |
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5 | <A228B75C> | dq1 | 0x8100 | 0x4081 | 0x430 | 126 | Right, about that... In the end, someone said they wanted to borrow it for a bit, and carried it off... |
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6 | <C101991B> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Just my luck... Someone, who? |
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7 | <F4B768CA> | dq1 | 0x8100 | 0x4081 | 0x430 | 126 | Erm... Sorry, I was working at the time so I didn't think to stop and question them... |
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8 | <A2B2D554> | dq1 | 0x8100 | 0x4081 | 0x430 | 126 | But I think they said they were going to use it in the central plaza? Sorry I can't be more help... |
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9 | <DF85F30F> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Right, I see... | |
10 | <7D1FC46B> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | OK, so, what now? | |
11 | <32DE9D67> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Can't be that many places in the central plaza where you'd expect to use a hammer. |
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12 | <B1812702> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Good point. If we have a wander around, we may find it sooner than we think. |
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13 | <F0CEEB28> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Got it. This is turning into a real odyssey, but...that does seem quickest. |
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14 | <D21674DE> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Time to have a look around the plaza, then. |