ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <5C4E1C5E> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Friends finally come. Riku was tired of waiting. |
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2 | <7A13511C> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Riku, nice to meetcha. I'm Matthew. |
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3 | <5D8E123C> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | We heard from Shulk that you're setting up a workshop in here? |
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4 | <E4550D1E> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | That correct. However, as friends can see, there nothing here as of yet. |
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5 | <61328A2D> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Riku cannot handle everything by self. That why request help with setting up of workshop space. |
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6 | <6B8E2B59> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Once workshop ready, will be able to use equipment to improve weapons, so there something in it for friends also. |
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7 | <5C5EDF80> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Upgrading weapons, eh? Well that's music to my ears. |
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8 | <AA1A470B> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | It's a welcome proposition for us too. Anything to improve the Liberators' military capabilities. |
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9 | <A4E903AC> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | So what can we do to help, fundamentally? | |
10 | <01AA335A> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | There two tasks Riku have in mind. | |
11 | <519D24CD> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Firstly, want to ask to collect Ravamantine at Exile Fortress Ruins. |
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12 | <8C2F1F0C> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Ravamantine... You'll use that to make the workshop's furnace, right? |
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13 | <B3C974C2> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Precisely yes. Very astute, friend Nikol. | |
14 | <A7B7CDFB> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Is that some kinda rare material, then? | |
15 | <ABEB8574> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | It not rare to find if know where to look. But knowing place to look, that heart of issue. |
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16 | <667A3511> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Exile Fortress Ruins is territory of Ignas, so cannot simply waltz inside. |
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17 | <37D7C761> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | I hear ya. So that's where we come in. | |
18 | <9D789248> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | If we're to collect this material, we'll have to make sure we're adequately prepared. |
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19 | <D7BFD6CC> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | 'K, so what's the other thing? | |
20 | <0EA070A2> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Friends must find hammer of Riku. | |
21 | <D6CA9A82> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh? That's it? | |
22 | <95EA1459> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | From Riku point of view, this part take prime importance. |
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23 | <9FB4568C> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Without it, can be no talk of upgrade weapons. |
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24 | <599EFE18> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | But when returning to Colony 9 before, it get mixed up with other goods and not been seen since. |
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25 | <4E186F4B> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | If you say it was with other goods, then it might still be in the storage area. |
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26 | <D25B90E1> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | We've gotta sift through all that stuff? That'll be a job and a half... |
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27 | <FD06AFA1> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | Well then, it seems prudent to leave that job for later. |
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28 | <7E7F6CD3> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Righto. So first, we find the Ravamantine, and then after that, Riku's hammer. |
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29 | <940A2C9B> | 0x8100 | 0x4081 | 0x430 | 126 | |||
30 | <0A297018> | 0x8100 | 0x4081 | 0x430 | 126 | |||
31 | <BE104812> | 0x8100 | 0x4081 | 0x430 | 126 | |||
32 | <430F1C61> | 0x8100 | 0x4081 | 0x430 | 126 | |||
33 | <FCF769C1> | 0x8100 | 0x4081 | 0x430 | 19 | |||
34 | <9E19C6E0> | 0x8100 | 0x4081 | 0x430 | 19 | |||
35 | <7884529F> | 0x8100 | 0x4081 | 0x430 | 126 | |||
36 | <685F83BF> | 0x8100 | 0x4081 | 0x430 | 126 | |||
37 | <67F56251> | 0x8100 | 0x4081 | 0x430 | 19 | |||
38 | <CD5FEDEA> | 0x8100 | 0x4081 | 0x430 | 126 | |||
39 | <7B29C0A9> | 0x8100 | 0x4081 | 0x430 | 126 | |||
40 | <03E3C137> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Thanking in advance for help in both matters. Riku will stay here and continue prep-work. |