ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | sq000900_msg0001 | @j1 | 0x8100 | 0x4081 | 0x430 | 126 | Good morning, prisoners! How are you this fine morning? |
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2 | sq000900_msg0002 | @j1 | 0x8100 | 0x4081 | 0x430 | 126 | It's a good day to show gratitude to your jailers! We let you keep your criminal lives, least you can do is work till you die! |
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3 | sq000900_msg0003 | @j1 | 0x8100 | 0x4081 | 0x430 | 126 | Them wot don't work, don't eat! And so, without further ado, here's your work details for today. |
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4 | sq000900_msg0004 | Yj1 | 0x8100 | 0x4081 | 0x430 | 126 | Today's food-gathering duty is in the Perimeter Woodland. You're to team up based on your assigned cell. |
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5 | sq000900_msg0005 | Yj1 | 0x8100 | 0x4081 | 0x430 | 126 | First, gather 20 each of Carnomiles, Gold Burdocks, Peachy Truffles, and Honey Plums. That is all. |
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6 | sq000900_msg0006 | Yk1 | 0x8100 | 0x4081 | 0x430 | 126 | Phew, sounds like another breezy one today! |
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7 | sq000900_msg0007 | Wk1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, for sure. Might even be able to sneak in a napperoo, dontcha think? |
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8 | sq000900_msg0008 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Bleh... Seems plenty rough to me. | |
9 | sq000900_msg0009 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Same. I don't even wanna think what a hard day's work looks like here... |
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10 | sq000900_msg0010 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Something wrong, Taion? | |
11 | sq000900_msg0011 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Those foodstuffs that the guard named... | |
12 | sq000900_msg0012 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | It's the exact same food that the Castle distributes to us. |
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13 | sq000900_msg0013 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Hey, does that mean... The food the colonies receive, it's all picked here?! |
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14 | sq000900_msg0014 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | It would be the natural conclusion... | |
15 | sq000900_msg0015 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | So they're using the Lost Numbers as free labor... |
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16 | sq000900_msg0016 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | ... | |
17 | sq000900_msg0017 | Yj1 | 0x8100 | 0x4081 | 0x430 | 126 | We're now opening the gate to the Perimeter Woodland. |
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18 | sq000900_msg0018 | Yj1 | 0x8100 | 0x4081 | 0x430 | 126 | And no funny business, you hear me? Anyone acts suspicious, they get taken out. End of. |
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19 | sq000900_msg0019 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | We're supposed to keep our heads down until we can execute the plan... |
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20 | sq000900_msg0020 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Let's just head for the woodland. |