ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | sq000807_msg0001 | vl1 | 0x8100 | 0x4081 | 0x430 | 126 | OK, tell me what you know. | |
2 | sq000807_msg0002 | yl1 | 0x8100 | 0x4081 | 0x430 | 126 | Let me send you what Taion and I got from analyzing the maps. |
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3 | sq000807_msg0003 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | First, about infiltrating the island itself... It appears that there are natural caverns directly underneath Agnus Castle. |
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4 | sq000807_msg0004 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | If we break through one of the walls, then climb the cliffs, we can avoid most of the guards' attention. |
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5 | sq000807_msg0005 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | There should be even less chance of us getting caught if we do it under cover of darkness. |
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6 | sq000807_msg0006 | ti1 | 0x8100 | 0x4081 | 0x430 | 126 | I seem to remember a little inlet near Hykt's Cove. |
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7 | sq000807_msg0007 | ti1 | 0x8100 | 0x4081 | 0x430 | 126 | It could be a good place to wait for nightfall. |
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8 | sq000807_msg0008 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Once we've ascended the cliffside, we can approach the camp from the back. |
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9 | sq000807_msg0009 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Notice the air vents? I expect one of those is our way in. |
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10 | sq000807_msg0010 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | That's quite a drop. | |
11 | sq000807_msg0011 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Indeed. They won't be any use for exfiltration. Those ID devices are certainly going to be a help. |
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12 | sq000807_msg0012 | yl1 | 0x8100 | 0x4081 | 0x430 | 126 | Well if they're not and you're spotted, you'll all be rounded up in seconds. |
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13 | sq000807_msg0013 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | So, assuming we get into the prison, how exactly are we supposed to blend in? |
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14 | sq000807_msg0014 | ti1 | 0x8100 | 0x4081 | 0x430 | 126 | See how the vents also connect to the central cell block? |
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15 | sq000807_msg0015 | ti1 | 0x8100 | 0x4081 | 0x430 | 126 | It should be easy for you to mingle when the prisoners are all in one place for morning assembly. |
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16 | sq000807_msg0019 | yl1 | 0x8100 | 0x4081 | 0x430 | 126 | After that, you can move about in the open, calm as you like. As long as you've got an ID device, they won't suspect a thing. |
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17 | sq000807_msg0016 | vl1 | 0x8100 | 0x4081 | 0x430 | 126 | Once you're inside, you should make contact with Ghondor as soon as possible... |
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18 | sq000807_msg0017 | vl1 | 0x8100 | 0x4081 | 0x430 | 126 | I've prepared a few possible plans of action for when you're ready to leave the camp. |
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19 | sq000807_msg0018 | vl1 | 0x8100 | 0x4081 | 0x430 | 126 | You'll need to change plans as the situation demands. Everyone needs to play their part. |
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20 | sq000807_msg0101 | D | 0x8100 | 0x4081 | 0x430 | 126 | Once you're on Agnian soil, I'll head back to the City and stand by. |
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21 | sq000807_msg0102 | vl1 | 0x8100 | 0x4081 | 0x430 | 126 | If you manage to extract Ghondor without causing too much noise, we can rendezvous at Patulia Bay. |
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22 | sq000807_msg0103 | vl1 | 0x8100 | 0x4081 | 0x430 | 126 | And if you don't, well... | |
23 | sq000807_msg0104 | ti1 | 0x8100 | 0x4081 | 0x430 | 126 | If you don't, you just dive right into the water below the western gate, and we'll come fish you out. |
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24 | sq000807_msg0105 | D | 0x8100 | 0x4081 | 0x430 | 126 | Give 'em a good booting from me, eh? | |
25 | sq000807_msg0201 | vl1 | 0x8100 | 0x4081 | 0x430 | 126 | If you can get out quietly, head for Patulia Bay, where you'll rendezvous with Kisame. |
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26 | sq000807_msg0202 | vl1 | 0x8100 | 0x4081 | 0x430 | 126 | But top priority is breaking out Ghondor. Blast the western gate off, if you must. |
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27 | sq000807_msg0301 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, it seems like we've got our plan in place. |
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28 | sq000807_msg0302 | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Riku roger that. When preparations ready, we take Boundary to Hykt's Cove. |