ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | sq000806_msg0001 | yl1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh... Not bad, not bad at all. | |
2 | sq000806_msg0002 | yl1 | 0x8100 | 0x4081 | 0x430 | 126 | I've sent the data to your Irises. Give it a look over for me. |
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3 | sq000806_msg0003 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | What's this...? A map of the prison camp? |
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4 | sq000806_msg0101 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | If we can find a good insertion point, this'll take us the rest of the way. |
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5 | sq000806_msg0102 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | You're right. But for that, we'll need a bit more information still. |
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6 | sq000806_msg0103 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | There were supposed to be Agnian forces on that other island, right? Let's see what we can find there as well. |
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7 | sq000806_msg0104 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Corne Island, I think Kisame said? | |
8 | sq000806_msg0105 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Right. Let's investigate Corne Island, then. | |
9 | <5E264083> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | We've got a good deal of info now. Let's go back to Kisame on Vinisog Holm. |