ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | sq000401_msg0001 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | All right, let's recap. | |
2 | sq000401_msg0002 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Injuries from local monsters, trouble owing to the Colony's location... |
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3 | sq000401_msg0003 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | There were also some more urgent cases, with more wounded appearing by the day. |
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4 | sq000401_msg0004 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, the medic team seemed super busy... | |
5 | sq000401_msg0005 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | It sounded like they couldn't provide adequate care, so they had always more patients coming in. |
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6 | sq000401_msg0006 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | I got the feeling they could deal with the staffing problem if they didn't also have a "not enough stuff" problem... |
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7 | sq000401_msg0007 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | You mean, if they had, like, drugs and bandages? |
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8 | sq000401_msg0008 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Those kinds of medical supplies are difficult to craft without specialized facilities. |
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9 | sq000401_msg0009 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Well, we're in the arse end of nowhere, and therefore bang out of luck. |
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10 | sq000401_msg0010 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Precisely. It's only a matter of time before all the supplies start running out. |
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11 | sq000401_msg0011 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Spark it all. So what, we're up a creek with no paddle...? |
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12 | sq000401_msg0012 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | But we have to do something...! | |
13 | sq000401_msg0013 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Hmm... | |
14 | sq000401_msg0014 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | ...Ah! Hang on... No, that wouldn't... Or would it...? |
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15 | sq000401_msg0015 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Taion, if you've got something to say, then do, or by the Queen's knuckles, I'll slap you. |
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16 | sq000401_msg0016 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Yes, but... Hmm, then again... | |
17 | sq000401_msg0017 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | What is it, Taion? | |
18 | sq000401_msg0018 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Did you come up with something? | |
19 | sq000401_msg0019 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | ...First of all, I have to say there's no guarantee. |
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20 | sq000401_msg0020 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Spit it out, man. We can work out the kinks later. |
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21 | sq000401_msg0021 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | ...I hear you. Then let's leave, this instant. |
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22 | sq000401_msg0022 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | You wot? Oi! Where are we off to now?! |
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23 | sq000401_msg0023 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Galghour's Menhir. If we're lucky, we might make it in time. |
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24 | sq000401_msg0024 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | In time for what? You're not making sense! |
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25 | sq000401_msg0025 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | I said we have to go this instant. I'll explain when we get there. |
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26 | sq000401_msg0026 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Eunie, drop it. Let's just do as he says. |