| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
|---|---|---|---|---|---|---|---|---|
| 1 | sq000312_msg0001 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Oof, this thing's handing our arses to us... | |
| 2 | sq000312_msg0002 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | If we don't get a grip, we'll end up its pre-meal workout, instead... |
|
| 3 | sq000312_msg0003 | 8 | 0x8100 | 0x4081 | 0x430 | 126 | What friends doing?! | |
| 4 | sq000312_msg0004 | 8 | 0x8100 | 0x4081 | 0x430 | 126 | There six of you! What is point of numbers if all fight separate and not together?! |
|
| 5 | sq000312_msg0005 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Fight...together...? | |
| 6 | sq000312_msg0006 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | All right then! I guard, then everyone else pile in while it's distracted! |
|
| 7 | sq000312_msg0007 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | What, and run right into the sparker's jaws? Yeah, no. It's way better taking turns sniping at it from a distance! |
|
| 8 | sq000312_msg0008 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Neither of those plans is effective against an Aspar. If you ask me- |
|
| 9 | sq000312_msg0009 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | M-Mimi, do something... | |
| 10 | sq000312_msg0010 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | We'll never be able to fight together if everyone's got their own idea... |
|
| 11 | sq000312_msg0011 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, we have to pick a plan and stick with it. |