ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <94773B40> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Looks like we got here in the nick of time. Any injuries on you? |
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2 | <0760E953> | bq1 | 0x8100 | 0x4081 | 0x430 | 126 | Hmph. You needn't have bothered. I was doing perfectly fine on my own. |
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3 | <6A0FDE58> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, all right mate, you're welcome... You sure you wanna take that tone with your fellow Citizen? |
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4 | <FB487C5E> | bq1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, well... *You're* from the City too, are you? |
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5 | <00A9D2E2> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | I am, and thanks for taking it on board. C'mon, let's get you back to our base. |
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6 | <DA71DF03> | bq1 | 0x8100 | 0x4081 | 0x430 | 126 | What base is this? | |
7 | <3FC7ED78> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | The Liberators' base. You comin' with, or not? |
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8 | <82236C89> | bq1 | 0x8100 | 0x4081 | 0x430 | 126 | Hrm... Sure, why not. | |
9 | <A7988E0D> | bq1 | 0x8100 | 0x4081 | 0x430 | 126 | Anything to aid the City's revival. I'll grasp at whatever straws I find within my reach. |
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10 | <6B9DF089> | 0x8100 | 0x4081 | 0x430 | 79 | Cummings has been put in the care of Colony 9. |