ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <80D8FD17> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, hey, Matty. | |
2 | <3E05799F> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Hey yourself, Dillon. Whatcha up to here? |
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3 | <DE261A24> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, well, y'know... Just thinking about things. Life. Where we're going. Know what I mean? |
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4 | <12F89171> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah... City's on your mind? | |
5 | <AB9FA8C9> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | Bingo. | |
6 | <C5BBD3BE> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | Things'll never go back to normal for us if we don't get this rebuilding done. |
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7 | <9601AA6D> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | One day soon, we'll have to get started. We'll need to scout out a new location... |
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8 | <3B46EA29> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | So with this and that, I figured it might help to have the Armories operational, y'know? |
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9 | <9835F8DC> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | But in Shulk's estimation, it'd be too much of a chore for the mo. |
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10 | <E5F26097> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Repairing such a large piece of machinery would require a lot of worker-hours. |
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11 | <084A3B4F> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | The internal wiring is also a lot more complicated than it appears at first glance. ...It would not be a simple job, simply put. |
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12 | <C8D6FA0E> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | So, have you talked to the others about this? | |
13 | <CF813A81> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | No, not yet. Why, what are you thinking? | |
14 | <2535AB6F> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | That's perfect, then. I'll take this to 'em. |
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15 | <E770EEE0> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | But, Matt, we'll never manage alone... | |
16 | <E677DCA7> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | That's why I wasn't gonna suggest doing it alone. |
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17 | <213CAE6B> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | I wanna ask the Liberators for their help. | |
18 | <B50D96B5> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | What...? This is a City problem, Matt. You really want to get them involved in it? |
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19 | <DBC51531> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | That's your problem right there, Dill. | |
20 | <2F4B7047> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh? | |
21 | <9C08ACCA> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | You gotta stop dividing the world into "us" and "them". |
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22 | <2B9C74F7> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | I know we were always livin' in our own little bubble, but it's like... |
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23 | <AED04DAC> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Us and the Liberators, we're tight now. Dontcha think? |
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24 | <21DC1316> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Honestly, we're pretty much a family. | |
25 | <9DA9D689> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | You're with me on this, yeah? | |
26 | <9E657581> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Hrmm, might have to chew on that one for a bit. |
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27 | <EE54C0CA> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Aw, come on, man, don't be such a killjoy! |
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28 | <AC259B64> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Matthew, if you truly believe that, you need only reach out to them. |
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29 | <A9DC1383> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | See if they reciprocate how you feel. | |
30 | <C4E7F216> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah. I was thinking of doing just that. | |
31 | <7E03A748> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | You're something else, Matt, I swear... | |
32 | <5DED5973> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, anyway, I'll be sure to do something about the whole Armory business. |
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33 | <FC79F896> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | And mate... Stop trying to do things alone. We're all in this together. |
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34 | <54A777EF> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, all right, I get the message! Flippin' poser... |
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35 | <3EEF8BA4> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Well, guess I'll just have to hold you to it. | |
36 | <03D0D6B6> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Aight, guess it's time to do the rounds! |