ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <D883F303> | wp1 | 0x8100 | 0x4081 | 0x430 | 126 | Here is place where Bobobi was viciously attacked without shred of remorse! |
|
2 | <4EE5BB8E> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | I'm not seeing the exact monsters that you described. They may have since moved on. |
|
3 | <AD5073BA> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Seems about right, yeah. | |
4 | <05C046A6> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, hey, got ourselves some tracks over here. |
|
5 | <446D754B> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Levnis tracks, too. | |
6 | <51842239> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | It kinda looks like the monsters went chasing after the bucket of bolts as it bolted, no? |
|
7 | <5350147D> | wp1 | 0x8100 | 0x4081 | 0x430 | 126 | I-impossible... Friend mean...it act as decoy to save life of Bobobi?! |
|
8 | <73E47F92> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | That seems like a bit of a stretch... | |
9 | <9337525B> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Whatever actually happened, we can probably just follow the tracks and find the missing machine. |
|
10 | <E8721BD6> | wp1 | 0x8100 | 0x4081 | 0x430 | 126 | Then please to begin haste-making! Time is of essence! |