ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <D54C9DE5> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Is this all from fallen City people? | |
2 | <748079D9> | nq1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah... You don't have to say it, I know nothing'll come of doing this, but... |
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3 | <D8FC4CD5> | nq1 | 0x8100 | 0x4081 | 0x430 | 126 | Now the Remembrance Stones are gone, I wanted to pay my respects like this at least, y'know? |
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4 | <F89685D0> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | The Stones, eh? Yeah, nothing we can do about that... |
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5 | <0255A507> | nq1 | 0x8100 | 0x4081 | 0x430 | 126 | Mmm... | |
6 | <8A89AA55> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | If you don't mind my asking... what were the Remembrance Stones? |
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7 | <C714A292> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Stone tablets with the names of our fallen comrades engraved on them. They were like one of the City's permanent features. |
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8 | <AFBB030A> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Even after our friends disappeared from the world, their names would remain there still, on the Remembrance Stones... |
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9 | <1BF7B1F0> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | It was important to us City folk. It *meant* something. |
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10 | <BE73D9AC> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Oh, I understand... | |
11 | <5D6D2989> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ...No, hang on. | |
12 | <49F1A83B> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ... | |
13 | <C8B39F89> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Matthew, is something wrong? | |
14 | <18A5A66D> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ...We're missing a trick here, Jethro. | |
15 | <D233B003> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | If the Remembrance Stones are no more, then we'll just have to make new ones! Right here! |
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16 | <BC4837B3> | nq1 | 0x8100 | 0x4081 | 0x430 | 126 | Here in Colony 9?! | |
17 | <361857DA> | nq1 | 0x8100 | 0x4081 | 0x430 | 126 | N-no, come on... It'd take an enormous effort. How would we go about finding such giant stone slabs? |
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18 | <1E787FF8> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, you're right - that's why I thought we could make some substitutions. |
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19 | <D32D3817> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | We could use sheet metal instead. They'd be sturdy and resistant, and transportable if it came to it. |
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20 | <4216DDF0> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | They can be "porta-memorials", just until we can restore the City to its old glory. |
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21 | <3E45CB34> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | How's that sound? | |
22 | <A5137FE3> | nq1 | 0x8100 | 0x4081 | 0x430 | 126 | Hmm, yeah, I see now... For sure, it sounds like a good idea. |
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23 | <42DD0D01> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ...So yeah, you heard all that. Could we put 'em up in this square? |
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24 | <A22A9688> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Of course. If it's the will of the Citizens, I've no reason to demur. |
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25 | <0A3DAA4A> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Sounds like a great plan and all, but it'll involve a lot of Ellook work. |
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26 | <30DE8A75> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | You'll need those metal sheets prepared, and someone with the skills to carve the names... |
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27 | <8CC69C94> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | It's all good. I've got an idea already. | |
28 | <62B7F599> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | If I remember correctly, we should have people with those skillsets among those we've rescued. |
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29 | <13DE77E6> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | That's it exactly. I'll go and ask 'em personally. |
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30 | <79F513FE> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | It's all good. I've got an idea about the metal. | |
31 | <9D94C9E7> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | We'll just need an engraver, then... We can look into that for you. |
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32 | <357B0FB8> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | I've got an idea about who to ask for the engraving. |
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33 | <258D1F38> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | The problem's getting hold of the metal... | |
34 | <EC45445F> | nq1 | 0x8100 | 0x4081 | 0x430 | 126 | Suppose we'll have to keep an eye out for someone who knows about metallurgy. |
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35 | <9925F8B1> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Guess so... We'll see what we can do. | |
36 | <9A5A0891> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Hrm... Yeah, and there's the rub... | |
37 | <FDA089CF> | nq1 | 0x8100 | 0x4081 | 0x430 | 126 | There were plenty of people in the City with those kinds of skills, though. |
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38 | <C6089339> | nq1 | 0x8100 | 0x4081 | 0x430 | 126 | If they made it out safely, there's a decent chance they'll have wound up here... |
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39 | <F2235B24> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Good point... Well then, nothing to do but search, I guess. |
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40 | <37E32C8D> | 0x8100 | 0x4081 | 0x430 | 79 | Investigate signals picked up by the X-Reader and find City survivors to help with the Remembrance Stones. |