ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <87DE1697> | zq1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, you couldn't have shown up at a better time! |
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2 | <66438093> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Uh... Am I gonna like this? | |
3 | <8A29EB52> | zq1 | 0x8100 | 0x4081 | 0x430 | 126 | You're from the City, right? It's about these kids... |
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4 | <14CE71D2> | aq1 | 0x8100 | 0x4081 | 0x430 | 126 | Um... We want jobs to do too! | |
5 | <333BCDF7> | Xq1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, please! I'll do literally anything! |
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6 | <E7DE6E74> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Whoa now, back up a sec. What's this all about? |
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7 | <C679345E> | zq1 | 0x8100 | 0x4081 | 0x430 | 126 | They just told you. These little ones want to do something for the Liberators, and they won't take no for an answer... |
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8 | <F3F46E04> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, well! | |
9 | <34C55070> | zq1 | 0x8100 | 0x4081 | 0x430 | 126 | I appreciate their eagerness, but I don't think we can get children involved in our affairs... |
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10 | <73A96DB6> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, that's a toughie... | |
11 | <F1C5DBB9> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Right, so lemme get this straight. | |
12 | <9FA4EDE8> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | You two wanna become soldiers? | |
13 | <A04C9501> | Xq1 | 0x8100 | 0x4081 | 0x430 | 126 | No, not soldiers... | |
14 | <D2440406> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Uh? Then what? | |
15 | <5CA9D18B> | aq1 | 0x8100 | 0x4081 | 0x430 | 126 | Dad always said we had to wait till we were grown-ups before we could fight. |
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16 | <B84717DA> | aq1 | 0x8100 | 0x4081 | 0x430 | 126 | But I was always helping him out, in the City. |
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17 | <69A3782E> | aq1 | 0x8100 | 0x4081 | 0x430 | 126 | So I want to do something here, as well. Got to keep doing what he told me to. |
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18 | <262FB134> | aq1 | 0x8100 | 0x4081 | 0x430 | 126 | 'Cause if I keep doing this... he'll come back. He's got to. |
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19 | <E9E1D76B> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ... | |
20 | <D55732EF> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | OK, I get the picture now. | |
21 | <B088E650> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Haven't you got *anything* these two could work on? |
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22 | <0F79F34D> | zq1 | 0x8100 | 0x4081 | 0x430 | 126 | Hold on. Are you serious? | |
23 | <5DFEACC8> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Don't ask me. Ask them. | |
24 | <524D1E27> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Let's not make light of their conviction. I'm sure we can find something for children to work on if we try. |
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25 | <4DEE0D7D> | zq1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Yes, all right. If you say so, boss. | |
26 | <45F51532> | zq1 | 0x8100 | 0x4081 | 0x430 | 126 | Come along to the command center. We can talk details there. |
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27 | <2DA72C25> | aq1 | 0x8100 | 0x4081 | 0x430 | 126 | Um... Thank you. For listening to us. |
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28 | <0D498B4F> | Xq1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, thanks a bunch, Uncle Matt! | |
29 | <0E0E316B> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Eh, don't sweat it. We can stick around for a bit until you guys get a proper task assigned. |
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30 | <D3D07F0A> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Got a way with kids, eh? The man's full of surprises. |
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31 | <998D66FE> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Me and Na'el were always looking after nippers like these in the City. |
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32 | <4B979025> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | You can't dismiss 'em out of hand just 'cause they're kids. You gotta speak to 'em on their level. |
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33 | <26D916ED> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Right. I can't fault you there. | |
34 | <621A625D> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | That all came from Na'el. Kids couldn't get enough of her. |
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35 | <AC5DB5E1> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Anyway, 'bout time we headed for the command center, yeah? Let's get a move on now, Axel. Finley. |