| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | <A01FFE30> | xq1 | 0x8100 | 0x4081 | 0x430 | 126 | Hmmm. This is a problem. Maybe we ought to report this after all.  | 
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| 2 | <51697998> | yq1 | 0x8100 | 0x4081 | 0x430 | 126 | But we're still rookies. I don't know if it's a good idea to be running our mouths...  | 
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| 3 | <110B915A> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | ...What's all this about, then? | |
| 4 | <0A40FF49> | yq1 | 0x8100 | 0x4081 | 0x430 | 126 | Ah... Panacea. Linka. | |
| 5 | <91D9074B> | xq1 | 0x8100 | 0x4081 | 0x430 | 126 | Uhm, h-hi. Busy day? | |
| 6 | <56C7FED8> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | You can stare at the supply office all you like, you're still gonna have to use mouth-words if you wanna buy stuff.  | 
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| 7 | <3E2E1E82> | yq1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, no, we're not here to buy anything... | |
| 8 | <2F00F2E0> | xq1 | 0x8100 | 0x4081 | 0x430 | 126 | I was assigned to the Commissary back when I was in Keves, and had to take care of all the logistics.  | 
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| 9 | <8224A0E6> | yq1 | 0x8100 | 0x4081 | 0x430 | 126 | Kind of the same deal here too, except I was in Agnus.  | 
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| 10 | <626D612A> | xq1 | 0x8100 | 0x4081 | 0x430 | 126 | We've been looking at the current state of supplies for the Liberators and, well...  | 
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| 11 | <0C284EE3> | xq1 | 0x8100 | 0x4081 | 0x430 | 126 | In our personal slash professional opinion... it's starting to look pretty dire.  | 
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| 12 | <43A633E4> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | That so? | |
| 13 | <D0FF800C> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | Hm. Honestly...they're not wrong. | |
| 14 | <A0BD414D> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | Keves and Agnus get their supplies straight from the Castle. Obviously, we don't have that kind of backing...  | 
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| 15 | <94C640FC> | yq1 | 0x8100 | 0x4081 | 0x430 | 126 | I knew it. I could tell from the wares in that office that you might be struggling.  | 
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| 16 | <F7D40FA3> | xq1 | 0x8100 | 0x4081 | 0x430 | 126 | Which is why we were thinking we'd like to make a proposal...  | 
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| 17 | <690C6442> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | You got some plan to get us topped up again?  | 
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| 18 | <1031B3BF> | xq1 | 0x8100 | 0x4081 | 0x430 | 126 | There's a supply cache hidden near the colony I was once stationed at. It's in a cave near Pioneer's Point.  | 
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| 19 | <5425A5C8> | xq1 | 0x8100 | 0x4081 | 0x430 | 126 | There are supplies captured from Agnus in there too. Should be a sizable amount.  | 
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| 20 | <6A4AF4EF> | yq1 | 0x8100 | 0x4081 | 0x430 | 126 | With Keves on the back foot, they'll have given up on the cache, so if ever there was a time to swoop in and snap it up, it's now.  | 
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| 21 | <69A54D56> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, you've sold me on the idea, but are you two OK with this? Given your former affiliations, that is.  | 
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| 22 | <D040C713> | xq1 | 0x8100 | 0x4081 | 0x430 | 126 | ...It's true, I went back and forth on the idea, but then I remembered how the Liberators saved our lives.  | 
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| 23 | <E36AF8A8> | yq1 | 0x8100 | 0x4081 | 0x430 | 126 | And we know just how much of a headache managing resources can be.  | 
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| 24 | <1F394603> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | You're good eggs, the both of you. | |
| 25 | <9D4CDD50> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Yes...it's an incredibly kind gesture. You're doing us a great service here. Thank you so much.  | 
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| 26 | <036293E2> | xq1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, not at all. Glad to be of service. | |
| 27 | <EB09E2C3> | xq1 | 0x8100 | 0x4081 | 0x430 | 126 | You taught us that there's a way to live where fighting isn't the be-all and end-all. It's the least we could do.  | 
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| 28 | <A6E55AC8> | yq1 | 0x8100 | 0x4081 | 0x430 | 126 | All right, we'll take you to the cave where the supply cache is hidden.  |