ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <71A7C3AF> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Right on. Glimmer, you're up. | |
2 | <589A5EB8> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Up...for what? | |
3 | <B16B1AE3> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Whaddaya mean, "what"? We need the thing's guts, don't we? So you gotta slice it open, then get your hands round the pipes and- |
|
4 | <4A2A3E8F> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Gonna stop you RIGHT there! Unless you actively want me to barf. |
|
5 | <26B15EFD> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Bah, kids these days... Turn around, I'll do it for you. |
|
6 | <D016E31A> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Thanks. | |
7 | <3AAF9F23> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | In fact, anyone squeamish about blood can look the other way. This might get a wee bit graphic. |
|
8 | <7132A200> | 0x8100 | 0x4081 | 0x430 | 79 |