ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <83AFC3A9> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Huh? What's this? | |
2 | <25757D48> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | It's a lute. A variety of musical instrument played by plucking the strings. |
|
3 | <0CB1984B> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | "Lute"...? | |
4 | <3EB689CC> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Hey, doesn't it look a bit like Glimmer's Blade? |
|
5 | <40B52364> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Is this also a weapon? | |
6 | <4A478A75> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Nah, see, you're used to instruments of destruction. Whereas this thing's *only* an instrument of, uhh...music? |
|
7 | <0BBBBF07> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | I think the easiest way to explain would be to play it directly, but I fear I'm not qualified... |
|
8 | <9CE9AD1E> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | It's broken anyway. See? The strings're missing. |
|
9 | <41A36A73> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | So, erm, can I take this lute thing? | |
10 | <7AF39CA3> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh? But you heard him, it's broken. | |
11 | <B36CC807> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, I know. It just...seems kind of a waste to leave it lying here... |
|
12 | <895D9D16> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | I don't see any harm in it. And who knows, we might even be able to get it fixed at some point. |
|
13 | <7760A565> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | In fact, isn't there some shop in Colony 9 that sells lutes? |
|
14 | <53BC2F07> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Is there...? Oh, yeah, now that you mention it, I think I remember something like that... Cool, then I'll be sure to stop by. |
|
15 | <11ACEF2D> | 0x8100 | 0x4081 | 0x430 | 79 |