| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | <B232D209> | qq1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, hello Shulk, Rex. Nice of you to stop by.  | 
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| 2 | <950B9430> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | And a hearty "hello" to you, too. You're looking very industrious.  | 
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| 3 | <370EF6D7> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | So, how's progress on the project? | |
| 4 | <4A7C638E> | qq1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, um, progress? Well, it's, uhhh...  | 
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| 5 | <7DA359DA> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | There's no issues with the basic locomotion, but it's still a bit jerky.  | 
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| 6 | <6BDA2A14> | qq1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh! Sis! | |
| 7 | <D811CD94> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | Who's "Sis"? When we're at work, that's "Chief" to the likes of you.  | 
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| 8 | <4476000D> | qq1 | 0x8100 | 0x4081 | 0x430 | 126 | Y-yes, sorry... Forgot myself, Chief. | |
| 9 | <7C65759C> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | Don't think I've had the honor of meeting your newest companions yet... Or, uh, have I? Sorry, I've got a lot going on.  | 
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| 10 | <18D6087A> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | I'm Lucille. Mechanic for the Liberators. | |
| 11 | <D3ADED8B> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | You've already met my reedy little brother, Hamill.  | 
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| 12 | <38FE9E1F> | qq1 | 0x8100 | 0x4081 | 0x430 | 126 | Pleasure... | |
| 13 | <A6178E8F> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | You're siblings! Neat! Pleasure's all mine.  | 
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| 14 | <D109956F> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | So the vibe I've been getting is, you're the ones who built this?  | 
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| 15 | <BD5A0E1F> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, you got it in one. | |
| 16 | <45BCF581> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | It's just a prototype, but we've been trying to improve on the basic design of the Armament.  | 
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| 17 | <84D554E4> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | Shulk and Riku did the groundwork for us, but it wasn't really cost-effective to manufacture at scale.  | 
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| 18 | <907CAD4B> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | So I tried to make it smaller, which also made it more maneuverable.  | 
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| 19 | <B85D6061> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Hm, OK, but with this kind of size, I don't see how you'd have enough room for the pilot to sit inside...  | 
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| 20 | <4FF2CA76> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | I thought so too. But there's actually a little hidden gimmick to this machine.  | 
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| 21 | <65E023B8> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | I'm listenin'. | |
| 22 | <8539C33C> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | To put it simply, this little toy soldier comes equipped for autonomous operation.  | 
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| 23 | <DD00E21F> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | It makes decisions by itself, and can act independently... just like a human would.  | 
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| 24 | <28A9C23A> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Whoa. No jokes? | |
| 25 | <33EF0E24> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | We're calling it an "Automaton". | |
| 26 | <BBE6158B> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | If we manage to perfect it, it would go a long way toward solving our manpower shortage.  | 
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| 27 | <B9BD5711> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Lucille and Hamill here are the resident experts assigned to the task.  | 
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| 28 | <558BB136> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | And we've been working like bonkers. Not every day you get a request like this, straight from the top brass...  | 
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| 29 | <EC2C49BE> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | But this autonomous function thing has really been a massive headache. It flat-out refuses to cooperate.  | 
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| 30 | <8C4C01BA> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | It'll just stop what it's doing mid-battle, or keep trying to walk through a wall... Seriously, I've had it up to here.  | 
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| 31 | <97FC3D94> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Hrmm... I knew there would be hurdles... | |
| 32 | <9A811511> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | We've been running it through various drills and it's acquired some basic patterns, but that's really about it.  | 
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| 33 | <E52E38BC> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | That sounds like a tough nut to crack... Anything we can help you with?  | 
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| 34 | <901B243F> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | Well... Lemme think... | |
| 35 | <13F09D5F> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, here's an idea. How 'bout we kill two birds with one stone, and ask you to check our progress by having a fight against it?  | 
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| 36 | <3D7880F1> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | I've been thinking for a while that it could do with some extra combat data.  | 
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| 37 | <E577BFE9> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | You sure about that? Isn't it still a work in progress?  | 
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| 38 | <D42CBE39> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | Eheheh, don't worry, it's not made of paper. It's designed to be a fighting machine, so it's gonna have to learn to take a beating.  | 
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| 39 | <1A41B713> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | As for the location... Let's say under the anti-air battery. That should be just right.  | 
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| 40 | <0D8FCCCF> | rq1 | 0x8100 | 0x4081 | 0x430 | 126 | Hamill, prep the thing for data acquisition. And don't forget to update the ballistics!  | 
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| 41 | <E4DE03DE> | qq1 | 0x8100 | 0x4081 | 0x430 | 126 | I'm on it, Si-... Uh, I mean, Chief.  |