ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <A758D0C3> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | ...What have we here? | |
2 | <D6CC8C51> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Check it out! This is it! It's the same pattern as the sigil! |
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3 | <662C5B30> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | So the treasure's inside here? | |
4 | <0BB3F420> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | From the looks of this door, I wouldn't rate our chances of getting it open very highly... |
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5 | <B25AB8CE> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | You'd think, right? That's where the sigil comes in! |
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6 | <E7970432> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Watch and learn. The sigil's gonna resonate and the door will do this mighty rumbling, and then... |
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7 | <F2E9518D> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Nothing's happening. | |
8 | <5DCE4234> | kq1 | 0x8101 | 0x4081 | 0x430 | 126 | Aw, come on!!! That was totally a rumbly-door moment! |
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9 | <43E7A950> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | I really suggest you take a reality check, Saomi... |
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10 | <BB9F27C7> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Nnnngggghhhh! | |
11 | <6372B622> | kq1 | 0x8101 | 0x4081 | 0x430 | 126 | Fine! Hy, gimme all the high explosives you got! |
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12 | <2FD3BD4D> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | You want to blow the door down?! ...I probably do have enough on me. |
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13 | <5D042F7A> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Hold on. | |
14 | <5500583D> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Saomi, could you pass Hyzen the sigil? | |
15 | <626C2910> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh? Why? | |
16 | <0C9AEDE5> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | Please stop asking questions and do as he says. |
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17 | <4F699386> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Uh... OK, sure. Go ahead. | |
18 | <E057DD78> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Erm... All right. Now what, Shulk? |
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19 | <7884EE84> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Now stand in front of the door. | |
20 | <CF69C699> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | R-right... | |
21 | <EF78BB4D> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Ohh?! | |
22 | <A5A8B28A> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Wha-?! No way!!! | |
23 | <ADAD8261> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | I thought it might be something like that. | |
24 | <948C1F88> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Wh- Huh? But how? I don't understand... |
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25 | <74CC02D9> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | The mechanism probably relied on verifying both the sigil and biological data of its bearer. |
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26 | <7BDF7C10> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | It was looking for someone with a link to the race who created the sigil, in other words. |
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27 | <807907C0> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Race...? I'm afraid I don't follow. | |
28 | <28B43428> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Does it matter? We got the thing open! Thanks, Hy! You rock! |
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29 | <629EB805> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Er... You're welcome? | |
30 | <9D517246> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | How'd you figure it out, anyway, Shulk? | |
31 | <A04DAABE> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, it was just a hunch I had, based on past experience. I wasn't sure if it would actually work. |
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32 | <33998F2B> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | Ahh. I see. | |
33 | <9C94F728> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Could you guys dawdle any more? The treasure's right in front of us! Let's move it! C'mon, hup hup! |
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34 | <FB6677A5> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, wait! Don't run in on your own! |