| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | <A758D0C3> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | ...What have we here? | |
| 2 | <D6CC8C51> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Check it out! This is it! It's the same pattern as the sigil!  | 
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| 3 | <662C5B30> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | So the treasure's inside here? | |
| 4 | <0BB3F420> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | From the looks of this door, I wouldn't rate our chances of getting it open very highly...  | 
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| 5 | <B25AB8CE> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | You'd think, right? That's where the sigil comes in!  | 
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| 6 | <E7970432> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Watch and learn. The sigil's gonna resonate and the door will do this mighty rumbling, and then...  | 
    |
| 7 | <F2E9518D> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Nothing's happening. | |
| 8 | <5DCE4234> | kq1 | 0x8101 | 0x4081 | 0x430 | 126 | Aw, come on!!! That was totally a rumbly-door moment!  | 
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| 9 | <43E7A950> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | I really suggest you take a reality check, Saomi...  | 
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| 10 | <BB9F27C7> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Nnnngggghhhh! | |
| 11 | <6372B622> | kq1 | 0x8101 | 0x4081 | 0x430 | 126 | Fine! Hy, gimme all the high explosives you got!  | 
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| 12 | <2FD3BD4D> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | You want to blow the door down?! ...I probably do have enough on me.  | 
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| 13 | <5D042F7A> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Hold on. | |
| 14 | <5500583D> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Saomi, could you pass Hyzen the sigil? | |
| 15 | <626C2910> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh? Why? | |
| 16 | <0C9AEDE5> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | Please stop asking questions and do as he says.  | 
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| 17 | <4F699386> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Uh... OK, sure. Go ahead. | |
| 18 | <E057DD78> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Erm... All right. Now what, Shulk?  | 
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| 19 | <7884EE84> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Now stand in front of the door. | |
| 20 | <CF69C699> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | R-right... | |
| 21 | <EF78BB4D> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Ohh?! | |
| 22 | <A5A8B28A> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Wha-?! No way!!! | |
| 23 | <ADAD8261> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | I thought it might be something like that. | |
| 24 | <948C1F88> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Wh- Huh? But how? I don't understand...  | 
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| 25 | <74CC02D9> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | The mechanism probably relied on verifying both the sigil and biological data of its bearer.  | 
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| 26 | <7BDF7C10> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | It was looking for someone with a link to the race who created the sigil, in other words.  | 
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| 27 | <807907C0> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Race...? I'm afraid I don't follow. | |
| 28 | <28B43428> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Does it matter? We got the thing open! Thanks, Hy! You rock!  | 
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| 29 | <629EB805> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Er... You're welcome? | |
| 30 | <9D517246> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | How'd you figure it out, anyway, Shulk? | |
| 31 | <A04DAABE> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, it was just a hunch I had, based on past experience. I wasn't sure if it would actually work.  | 
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| 32 | <33998F2B> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | Ahh. I see. | |
| 33 | <9C94F728> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Could you guys dawdle any more? The treasure's right in front of us! Let's move it! C'mon, hup hup!  | 
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| 34 | <FB6677A5> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, wait! Don't run in on your own! |