ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <8E4E7080> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Let's just go home, Saomi. We're not going to find anything here... |
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2 | <EDB80662> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Now come on, Hyzen. I never took you for a quitter! |
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3 | <D1AFF6D6> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | The map don't lie, y'know. Facts mark the spot! |
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4 | <05794D9D> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | You've just got to have patience. Where's that stick-it-out-a-little-more attitude? |
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5 | <D3393D10> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | It's not sticking out any more than the last time you said it... |
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6 | <3E78DE94> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | (sigh) I really hope Rex's crew don't bump into us. Can't see how we're going to explain our way out of this one... |
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7 | <A7346BAA> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Better think fast then, eh? | |
8 | <5EAB945D> | jq1 | 0x8101 | 0x4081 | 0x430 | 126 | Urk! R-Rex?! | |
9 | <4EBCCBE4> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, heya! And you brought Linka along! We-he-he-ell, what a coinkydink! |
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10 | <F5C977A3> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | Ugh... Hello, Saomi. | |
11 | <40777DB4> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Whoa, whoa, whoa! What's with the "ugh"? Is that any way to react to your bestest of all besties?! |
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12 | <3E9705FD> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh. So you're friends with Linka? | |
13 | <E3736FBA> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | You bet I am! And she's friends with me! It goes both ways, yo! |
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14 | <5D6102F5> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | Er... Anyway. What are you two doing here? | |
15 | <17FFE6F3> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | A-ah, that's right... What about your Liberator duties? |
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16 | <55A455A8> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Linka, I am *so* glad you asked! | |
17 | <0198FC28> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | We were looking into these old relics from Colony 9, see... Seems people left 'em behind. |
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18 | <32F018CE> | kq1 | 0x8101 | 0x4081 | 0x430 | 126 | And you know what I came across? A *treasure map*! |
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19 | <0669A1FD> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh yeah? Do go on. | |
20 | <FC122EC9> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | To be precise, it's some kind of schematic detailing a building we've never seen before. |
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21 | <4A279641> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, though we don't have the full picture exactly, so it's kind of hard to tell... |
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22 | <9C9BDBF9> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | And that's where you're *wrong*! This is an authentic, honest-to-goodness, bona fide treasure map, or I'm a Gogol's Vuaga! |
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23 | <4958D6F4> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | You didn't base that on anything, did you? | |
24 | <2CB07431> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Wow, you're really laying into me today, arentcha, Linka! But for your information, I do in fact have proof! |
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25 | <B7B1B7EA> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Because along with this map - wait for it - there was the most official of sigils enclosed! |
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26 | <53165C2F> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Sigil? | |
27 | <0E62E1E8> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Verily! A treasure map and a mystery item, *both* bundled together! And you know what that means... |
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28 | <1415C576> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | What, you think this sigil-majig is the key to unlocking a treasure or something? |
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29 | <2C3398EB> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | You know it! It's basically a given, right? | |
30 | <98E5AA4D> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | So you don't even know if it's real! | |
31 | <29EBE4E0> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Hmm... Would you mind showing me that map and sigil? |
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32 | <D2BAD605> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Gladly, sir. That'll be 100G! | |
33 | <A338D222> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Saomi, that's enough! | |
34 | <09D4FA4A> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | It was just a joke! Chill out, Hy! | |
35 | <A9BC8E65> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | ...I see. This is a map of Valak Mountain. | |
36 | <A9F9FBA4> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | And judging from the topography, I'd say we're not too far removed from the place. |
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37 | <7180C61C> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | It's over there, isn't it...? The Town of Banerro Ruins, or somewhere nearby. |
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38 | <F0403960> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | What, really? | |
39 | <E5172902> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | See, what did I keep telling you? I've been right on the mark this whole time! |
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40 | <5F2D2285> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | Doesn't change the fact that we got completely lost, though, does it?! |
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41 | <38436AC3> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Eh, nothing a little grit and determination can't solve! |
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42 | <C761C315> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | Boss...? | |
43 | <F84071EE> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | I can see things going pear-shaped if we leave 'em to their own devices, so... Yeah, better lend 'em a hand. |
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44 | <F0F47418> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Very noble of you, Rex. | |
45 | <DB3CCCF9> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | That, and I need to know what this treasure's all about! |
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46 | <C2593A3E> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | See, your boss understands me, Linka! I'm so glad we're on the same page! |
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47 | <6850A31D> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | Good to have you on board, guys! Oh, and you'll be getting a cut of the prize! |
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48 | <1C434ECA> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | You sure know how to rope people in... | |
49 | <8A89E9EC> | jq1 | 0x8100 | 0x4081 | 0x430 | 126 | According to the map, the entrance to the building should be marked with the same design as the sigil's. |
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50 | <71DA0C94> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | So that's what we need to look out for, eh? | |
51 | <864E1C22> | kq1 | 0x8100 | 0x4081 | 0x430 | 126 | OK, team, it's a-huntin' time! Let's roll like we're out of control! |