| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | <49493F3E> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Gotcha! | |
| 2 | <F46943BC> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | OK, here's the next message... | |
| 3 | <4CC096CD> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | "A single ascension, four fearless flings / light rays' guidance to whence all springs."  | 
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| 4 | <89043E47> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Another place, by the sound of it. | |
| 5 | <F4686BE8> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Light rays...? Like, streaks of light? Or something else...?  | 
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| 6 | <833BD62D> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | You don't suppose someone's just winding us up here?  | 
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| 7 | <EE487D62> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Don't think that way. And anyway, we had plenty of fun, so we're all winners in the end.  | 
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| 8 | <22A5F825> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | Considering our artist has guided us this far, it would be hard to believe they'd let things end without a commensurate payoff.  | 
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| 9 | <BE733B9A> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Right, yeah, exactly what A said. Let's go out on a limb and stick with it just a little longer.  |