ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <528E0A5F> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Wicked, found a ball! | |
2 | <588AE0F0> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Great. Time to return to the reliefs, I reckon. | |
3 | <F2078690> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | We've found it. That's the sphere we seek. | |
4 | <934108D2> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | That's both of them. Let us return to the reliefs. |
|
5 | <CADE1B3E> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Found you. Didn't expect to, yet here you are. |
|
6 | <A865BAF6> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | I think that's the last of them? Let's go back to the reliefs. |
|
7 | <87D316CE> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Gotcha. Same as the other ball. | |
8 | <0B8EB00C> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | That's both of 'em. Let's double-time it back to the reliefs. |
|
9 | <F499EA7D> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | ...There it is. One of the balls in question. |
|
10 | <E02A3653> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | I think this should be the last one. Let's try to insert it at the reliefs. |
|
11 | <871A4894> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Got you. Same as the other one. | |
12 | <8A945806> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Right, back to the reliefs with us. Can't wait to see what we get out of this... |