ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <96A2D2E5> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Hm? | |
2 | <9E82BE3F> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | What is it, Matthew? | |
3 | <DF1B268A> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, it's this weird ball thing lying on the ground here. Looks a little out of place. |
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4 | <9969E4BE> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Hold on. Doesn't it look like it'd fit in this hole? |
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5 | <1EB0C28A> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | It certainly looks like the shapes match. | |
6 | <EE246108> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, so they do! In which case... | |
7 | <DF1F4963> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ... | |
8 | <D5D0191C> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ... | |
9 | <26A50522> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Nothing's happening. | |
10 | <2C6372A9> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Wow. What a letdown. | |
11 | <EE2E1789> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | What did you expect? | |
12 | <566D0F06> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Wait. There are more holes. | |
13 | <0BE66763> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | Perhaps if we place a ball in each one, it will activate whatever contraption this is. |
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14 | <E23FA043> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | And what exactly would that achieve? | |
15 | <EFC491A3> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | I've no idea. We won't know until we try. | |
16 | <1674F7FF> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Damn straight. Let's get them balls back where they belong! |
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17 | <19BBF9AD> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | Except we've only got one of them. | |
18 | <0BE8A2EA> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Hey, I already found one just lying here. We'll run into 'em, mark my words. |
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19 | <22D478D6> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Is that really your approach to everything? Winging it? |
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20 | <8DB5B468> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Don't be too harsh on him. Who knows, we may actually come across them quite quickly. |
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21 | <B681236F> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | See? Shulk knows what's up. Come on, let's get looking! |