ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | nq330552_msg0001 | bg1 | 0x8100 | 0x4081 | 0x430 | 126 | How'd it go? Did we nail the enemy?! | |
2 | nq330552_msg0101 | bg1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Wait, what? He's coming here?! | |
3 | nq330552_msg0102 | bg1 | 0x8100 | 0x4081 | 0x430 | 126 | W-wait, hold on! I gotta prepare mentally! |
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4 | nq330552_msg0201 | bg1 | 0x8100 | 0x4081 | 0x430 | 126 | If you're looking for a Clammoth, I'd say look on Needle Reef Beach, or maybe Krezen Cliffs...? |
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5 | nq330552_msg0202 | bg1 | 0x8100 | 0x4081 | 0x430 | 126 | Anyway, it's a huge clam, so at least you'll know it when you see it! |
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6 | nq330552_msg0301 | bg1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, did you find a Clammoth? | |
7 | nq330552_msg0302 | bg1 | 0x8100 | 0x4081 | 0x430 | 126 | While we were waiting, the Cap'n and me got to talking, and... He's really a nice guy! |