| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | nq330500_msg0001 | 4 | 0x8118 | 0x8081 | 0x430 | 126 | I believe the usual saying goes, "seeing is believing"...  | 
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| 2 | nq330500_msg0002 | 4 | 0x8118 | 0x4081 | 0x430 | 126 | But even after seeing it I cannot quite believe how impressive Colony Mu's gate has become.  | 
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| 3 | nq330500_msg0003 | O | 0x8190 | 0xE04081 | 0x430 | 126 | Heheh, thanks! We worked hard on it, to make it mega-mega-mega-tough!  | 
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| 4 | nq330500_msg0004 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Certainly, the resilience is a major factor... | |
| 5 | nq330500_msg0005 | 3 | 0x8100 | 0xE04081 | 0x430 | 126 | What's up with that face? You got reservations?  | 
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| 6 | nq330500_msg0006 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Having a gate is not important. What counts, is stopping the enemy.  | 
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| 7 | nq330500_msg0007 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | In other words, it would be to your benefit to reduce their capabilities before they can even reach the gate.  | 
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| 8 | nq330500_msg0008 | O | 0x8100 | 0xE04081 | 0x430 | 126 | We've been training with cannons... Do you think that might not be enough...?  | 
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| 9 | nq330500_msg0009 | 4 | 0x8100 | 0x3604081 | 0x430 | 126 | You can never be too prepared. | |
| 10 | nq330500_msg0010 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | OK, so what do you propose? How 'bout some pitfall traps?  | 
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| 11 | nq330500_msg0011 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Would be pretty tough to camouflage, no? I'm thinkin', in terms of terrain...  | 
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| 12 | nq330500_msg0012 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | I would like to investigate in person. We might come up with some ideas on the ground.  | 
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| 13 | nq330500_msg0013 | 4 | 0x8100 | 0x3604082 | 0x430 | 126 | Would you mind if I inspect the gate, too? | |
| 14 | nq330500_msg0014 | O | 0x8180 | 0x30E04081 | 0x430 | 126 | Not at all! Please, be my guest! |