| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | nq330201_msg0001 | xf1 | 0x8100 | 0x4081 | 0x430 | 126 | Can I have everyone's attention, please?!?! | |
| 2 | nq330201_msg0002 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Huh? Tallow...? | |
| 3 | nq330201_msg0003 | xf1 | 0x8100 | 0x4081 | 0x430 | 126 | Sorry if I caught you mid-mouthful! | |
| 4 | nq330201_msg0004 | xf1 | 0x8100 | 0x4081 | 0x430 | 126 | Today, Shu and I have a little proposition for you...  | 
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| 5 | nq330201_msg0005 | xf1 | 0x8101 | 0x4081 | 0x430 | 126 | ...and it's called a "Progress Point Card"! | |
| 6 | nq330201_msg0006 | Xg1 | 0x8100 | 0x4081 | 0x430 | 126 | And what's that supposed to be...? | |
| 7 | nq330201_msg0007 | xf1 | 0x8100 | 0x4081 | 0x430 | 126 | Thank you for asking, Mikaela! | |
| 8 | nq330201_msg0008 | xf1 | 0x8100 | 0x4081 | 0x430 | 126 | Since we don't have to fight any more, I'm sure you've all been struggling for stuff to do.  | 
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| 9 | nq330201_msg0009 | xf1 | 0x8100 | 0x4081 | 0x430 | 126 | That's why we came up with something to solve that very problem!  | 
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| 10 | nq330201_msg0010 | xf1 | 0x8101 | 0x4081 | 0x430 | 126 | Take a look! This is a "Poi-"...! | |
| 11 | nq330201_msg0011 | xf1 | 0x8100 | 0x4081 | 0x430 | 126 | ..."Point"... "Point Program"...? | |
| 12 | nq330201_msg0012 | Yg1 | 0x8100 | 0x4081 | 0x430 | 126 | The "Progress Point Card". | |
| 13 | nq330201_msg0013 | xf1 | 0x8100 | 0x4081 | 0x430 | 126 | Yes, right! That's the one. | |
| 14 | nq330201_msg0014 | Xg1 | 0x8100 | 0x4081 | 0x430 | 126 | You already forgot the name of your own idea...?  | 
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| 15 | nq330201_msg0015 | Yg1 | 0x8100 | 0x4081 | 0x430 | 126 | Don't worry. It's simple enough that even a Tirkinhead like him can use it.  | 
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| 16 | nq330201_msg0016 | Yg1 | 0x8100 | 0x4081 | 0x430 | 126 | If you report to Tallow every time you contribute to the colony, or help someone or do whatever like that...  | 
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| 17 | nq330201_msg0017 | Yg1 | 0x8100 | 0x4081 | 0x430 | 126 | ...he'll give you a point and a sticker for every contribution you make.  | 
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| 18 | nq330201_msg0018 | @f1 | 0x8100 | 0x4081 | 0x430 | 126 | And what happens if we get lots of 'em? | |
| 19 | nq330201_msg0019 | xf1 | 0x8100 | 0x4081 | 0x430 | 126 | Then you'll become the lieutenant! | |
| 20 | nq330201_msg0020 | Xg1 | 0x8100 | 0x4081 | 0x430 | 126 | Reallyyy?! | |
| 21 | nq330201_msg0021 | O | 0x8100 | 0x4081 | 0x430 | 126 | Pardon me?! | |
| 22 | nq330201_msg0022 | Wg1 | 0x8100 | 0x4081 | 0x430 | 126 | What did you just say?! | |
| 23 | nq330201_msg0023 | Wg1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Wait, Fiona didn't know about this either?!  | 
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| 24 | nq330201_msg0024 | O | 0x8100 | 0x4081 | 0x430 | 126 | Th-this is the first I've heard of it...! | |
| 25 | nq330201_msg0025 | xf1 | 0x8100 | 0x4081 | 0x430 | 126 | We figured that whoever contributes most to the colony is by definition qualified to be the lieutenant.  | 
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| 26 | nq330201_msg0026 | xf1 | 0x8100 | 0x4081 | 0x430 | 126 | I thought this could be the best, fairest way to pick a lieutenant, and take some weight off Fiona at the same time...  | 
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| 27 | nq330201_msg0027 | xf1 | 0x8100 | 0x4081 | 0x430 | 126 | I know you've been worrying about stuff with me as your lieutenant, Fiona. This is the least I could do!  | 
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| 28 | nq330201_msg0028 | O | 0x8100 | 0x4081 | 0x430 | 126 | Oh, Tallow... | |
| 29 | nq330201_msg0029 | Wg1 | 0x8100 | 0x4081 | 0x430 | 126 | But still, this is pretty sudden... | |
| 30 | nq330201_msg0030 | Yg1 | 0x8100 | 0x4081 | 0x430 | 126 | No need to think too hard about it. You'll do fine. You're always helping everybody out around the colony anyway, Ayase.  | 
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| 31 | nq330201_msg0031 | Yg1 | 0x8100 | 0x4081 | 0x430 | 126 | You'll just be picking up stickers for it at the same time now.  | 
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| 32 | nq330201_msg0032 | @f1 | 0x8100 | 0x4081 | 0x430 | 126 | Stickers, huh? And we stick 'em to that card you've got there?  | 
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| 33 | nq330201_msg0033 | Xg1 | 0x8100 | 0x4081 | 0x430 | 126 | I bet it would look cute covered in stickers...  | 
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| 34 | nq330201_msg0034 | Yg1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, we designed it that way. Doesn't it motivate you to cute it up?  | 
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| 35 | nq330201_msg0035 | Wg1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, it sure does! | |
| 36 | nq330201_msg0036 | Xg1 | 0x8100 | 0x4081 | 0x430 | 126 | That's our Shu! You know us so well! | |
| 37 | nq330201_msg0037 | @f1 | 0x8102 | 0x4081 | 0x430 | 126 | It's just like him to do his research... Resourceful as ever!  | 
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| 38 | nq330201_msg0038 | Xg1 | 0x8100 | 0x4081 | 0x430 | 126 | Let's try it, Aya! It sounds like it could be fun.  | 
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| 39 | nq330201_msg0039 | Xg1 | 0x8100 | 0x4081 | 0x430 | 126 | Besides, it doesn't seem like it'll be much different to what you do already.  | 
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| 40 | nq330201_msg0040 | Yg1 | 0x8100 | 0x4081 | 0x430 | 126 | Also, I stayed up all night making these cards, so if you don't use them I'll be proper sad.  | 
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| 41 | nq330201_msg0041 | Wg1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, if you all insist. | |
| 42 | nq330201_msg0042 | xf1 | 0x8100 | 0x4081 | 0x430 | 126 | I've got high hopes for you, Ayase. | |
| 43 | nq330201_msg0043 | Wg1 | 0x8100 | 0x4081 | 0x430 | 126 | Is that a challenge? | |
| 44 | nq330201_msg0044 | @f1 | 0x8100 | 0x4081 | 0x430 | 126 | Come on now, play nice! | |
| 45 | nq330201_msg0045 | O | 0x8100 | 0x4081 | 0x430 | 126 | Shu... Do you mind if I have a card too? | |
| 46 | nq330201_msg0046 | Yg1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh? But you're our- | |
| 47 | nq330201_msg0047 | O | 0x8100 | 0x4081 | 0x430 | 126 | I want to take part as well. | |
| 48 | nq330201_msg0048 | O | 0x8100 | 0x4081 | 0x430 | 126 | You and Tallow worked so hard to come up with this idea, after all.  | 
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| 49 | nq330201_msg0049 | Yg1 | 0x8100 | 0x4081 | 0x430 | 126 | ...All right. Of course. | |
| 50 | nq330201_msg0050 | Yg1 | 0x8100 | 0x4081 | 0x430 | 126 | ...I'm sorry for not telling you beforehand. | |
| 51 | nq330201_msg0051 | Yg1 | 0x8100 | 0x4081 | 0x430 | 126 | Tallow was worried about getting you too involved in it, since the idea was to ease your workload...  | 
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| 52 | nq330201_msg0052 | O | 0x8100 | 0x4081 | 0x430 | 126 | It's OK, I understand. | |
| 53 | nq330201_msg0053 | O | 0x8100 | 0x4081 | 0x430 | 126 | You watch, I'm gonna get a bunch of stickers!  | 
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| 54 | nq330201_msg0054 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Well, this sure got interesting. | |
| 55 | nq330201_msg0055 | O | 0x8100 | 0x4081 | 0x430 | 126 | Sorry, I don't really know what came over me...  | 
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| 56 | nq330201_msg0056 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Don't even worry about it! Collecting stickers sounds like a lot of fun to me.  | 
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| 57 | nq330201_msg0057 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | I'm gonna kick all your arses at this. | |
| 58 | nq330201_msg0058 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | I think the point whistled past Lanz's head. | |
| 59 | nq330201_msg0059 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | So we have to help out around the colony and then report it to Tallow, if I recall.  | 
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| 60 | nq330201_msg0060 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | So anyway, let's see if we can get five stickers or so. How about it?  | 
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| 61 | nq330201_msg0061 | O | 0x8100 | 0x4081 | 0x430 | 126 | Mission accepted! | |
| 62 | nq330201_msg0062 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | I wonder if there's anything we can do to help nearby.  |