ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | nq240700_msg0001 | 5 | 0x8128 | 0x4081 | 0x430 | 126 | That Gustav chappie... He's guilty as they come, whichever way you slice it. |
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2 | nq240700_msg0002 | 4 | 0x8128 | 0x8081 | 0x430 | 126 | Yeah. He was still feigning innocence, but those dubious ether cylinders speak volumes... |
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3 | nq240700_msg0003 | 4 | 0x8128 | 0x4081 | 0x430 | 126 | Furthermore, if we take into account the new information we acquired from the fort... I don't think we're wrong. |
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4 | nq240700_msg0004 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Speaking of juicy details, what about the guy who saw the Castle inspector? On the path under the fort in the dead of night? |
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5 | nq240700_msg0005 | 5 | 0x8150 | 0x4081 | 0x430 | 126 | Wait, what? This thing keeps getting shadier and shadier! |
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6 | nq240700_msg0006 | 1 | 0x8128 | 0x4081 | 0x430 | 126 | There can't be much underground besides the storehouse, right? |
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7 | nq240700_msg0007 | 4 | 0x8178 | 0x4081 | 0x430 | 126 | Something certainly smells distinctly piscine. |
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8 | nq240700_msg0008 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, those are about all the clues we have. Shall we go and snoop around the basement storehouse? |