| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | nq240102_msg0001 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, look who's not back yet! | |
| 2 | nq240102_msg0002 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Haha, we won! Suck on that! | |
| 3 | nq240102_msg0003 | Xf1 | 0x8100 | 0x4081 | 0x430 | 126 | Now where are those spare ether cylinders...  | 
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| 4 | nq240102_msg0004 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | And what time do you call this? | |
| 5 | nq240102_msg0005 | Xf1 | 0x8100 | 0x4081 | 0x430 | 126 | No! How can you be back already?! | |
| 6 | nq240102_msg0006 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Because we're finished! | |
| 7 | nq240102_msg0007 | Xf1 | 0x8100 | 0x4081 | 0x430 | 126 | Ugh! We would have won if we hadn't run out of supplies!  | 
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| 8 | nq240102_msg0008 | Wf1 | 0x8100 | 0x4081 | 0x430 | 126 | I refuse to accept this! I demand a rematch!  | 
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| 9 | nq240102_msg0009 | _e1 | 0x8100 | 0x4081 | 0x430 | 126 | Leave it. We have to accept that we messed up. We didn't prepare properly.  | 
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| 10 | nq240102_msg0010 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | ...Huh. Didn't expect you to be so gracious about it.  | 
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| 11 | nq240102_msg0011 | _e1 | 0x8100 | 0x4081 | 0x430 | 126 | It's not so surprising, is it? Castle soldiers are trained not to make the same mistake twice.  | 
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| 12 | nq240102_msg0012 | Xf1 | 0x8100 | 0x4081 | 0x430 | 126 | Exactly! And we want to be like the Captain of the Guard!  | 
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| 13 | nq240102_msg0013 | Xf1 | 0x8100 | 0x4081 | 0x430 | 126 | We can't let a failure like this get us down!  | 
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| 14 | nq240102_msg0014 | _e1 | 0x8100 | 0x4081 | 0x430 | 126 | There's a degree of shame, yes, but it was a good lesson. So thanks for that.  | 
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| 15 | nq240102_msg0015 | Wf1 | 0x8100 | 0x4081 | 0x430 | 126 | When are you going to be back? We've got a score to settle now!  | 
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| 16 | nq240102_msg0016 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | You know what... Maybe you lot are all right.  | 
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| 17 | nq240102_msg0017 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Haha! We'll have to stay at the top of our game, won't we, Lanz?  | 
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| 18 | nq240102_msg0018 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | They learn by trial and error. We could do worse than emulate them.  | 
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| 19 | nq240102_msg0019 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Your ridiculous idea turned out to be pretty useful to your little protégés in the end.  | 
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| 20 | nq240102_msg0020 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Protégés?! | |
| 21 | nq240102_msg0021 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | I never thought of anyone as my protégé before, not even in Colony 9.  | 
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| 22 | nq240102_msg0022 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | I don't think I'm much cut out to be a mentor, but eh, why not! It's something to do!  | 
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| 23 | nq240102_msg0023 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Hey, you lot! | |
| 24 | nq240102_msg0024 | _e1 | 0x8100 | 0x4081 | 0x430 | 126 | What now? | |
| 25 | nq240102_msg0025 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Let's do this again sometime! | |
| 26 | nq240102_msg0026 | _e1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Ha, yeah, we'll look forward to it. | |
| 27 | nq240102_msg0027 | Wf1 | 0x8100 | 0x4081 | 0x430 | 126 | But next time, you're the ones going down!  | 
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| 28 | nq240102_msg0028 | Xf1 | 0x8100 | 0x4081 | 0x430 | 126 | You can't escape from us! | |
| 29 | nq240102_msg0029 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | This is gonna be fun. |