ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq230500_msg0001 | ne1 | 0x8100 | 0x4081 | 0x430 | 126 | Ho there! What fortune, we were just looking for you! |
|
2 | nq230500_msg0002 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Oh yeah? Glad you found us! ...Well, we don't want to keep you- |
|
3 | nq230500_msg0003 | ie1 | 0x8100 | 0x4081 | 0x430 | 126 | Hey now, no need to give us the evil eye. Could you just hear us out? |
|
4 | nq230500_msg0004 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Hm? Wait, aren't you from Zoren's unit? |
|
5 | nq230500_msg0005 | je1 | 0x8100 | 0x4081 | 0x430 | 126 | Hehe... So, we meet again... | |
6 | nq230500_msg0006 | ne1 | 0x8100 | 0x4081 | 0x430 | 126 | We've got some good news for such kind-hearted folks as yourselves, willing as you are to accept any request! |
|
7 | nq230500_msg0007 | ne1 | 0x8100 | 0x4081 | 0x430 | 126 | We need your help right away! Doesn't that make you beam with satisfaction? Well? |
|
8 | nq230500_msg0008 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Not entirely sure how to respond to this... Well, let's just hear what you want. |
|
9 | nq230500_msg0009 | ie1 | 0x8100 | 0x4081 | 0x430 | 126 | The thing is, we have...well, Clad's unit has an issue with deserters. |
|
10 | nq230500_msg0010 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Deserters? They've fled the colony? | |
11 | nq230500_msg0011 | je1 | 0x8100 | 0x4081 | 0x430 | 126 | Now that we have no Flame Clock, people are free to stay or leave as they please. |
|
12 | nq230500_msg0012 | ie1 | 0x8100 | 0x4081 | 0x430 | 126 | It might have something to do with Knoque's "training" being enough to make me puke... |
|
13 | nq230500_msg0013 | ie1 | 0x8100 | 0x4081 | 0x430 | 126 | That would make anyone want to leave, right? In short, Knoque is facing the consequences of his actions. |
|
14 | nq230500_msg0014 | ne1 | 0x8100 | 0x4081 | 0x430 | 126 | Be that as it may! We need to bring those cowards back and teach them to remember their place in the world! |
|
15 | nq230500_msg0015 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | And did anyone manage to figure out where these deserters went? |
|
16 | nq230500_msg0016 | je1 | 0x8100 | 0x4081 | 0x430 | 126 | We're almost certain they went into Maktha Wildwood. |
|
17 | nq230500_msg0017 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Maktha, eh? If they've gone to ground there then finding them will be tricky. |
|
18 | nq230500_msg0018 | ne1 | 0x8100 | 0x4081 | 0x430 | 126 | That's right! We need some manpower on the field! That's where you all come in! |
|
19 | nq230500_msg0019 | ie1 | 0x8100 | 0x4081 | 0x430 | 126 | Hunting in a forest is a whole different beast though, you know. |
|
20 | nq230500_msg0020 | ne1 | 0x8100 | 0x4081 | 0x430 | 126 | You'll accept, won't you?! Please say yes?! Say yes now!!! |
|
21 | nq230500_msg0021 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Mate... What makes you think we'll do anything you ask when you talk to us like that? |
|
22 | nq230500_msg0022 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Knew there was no point in listening. Good luck to you folks, be seeing you! |
|
23 | nq230500_msg0023 | ne1 | 0x8100 | 0x4081 | 0x430 | 126 | Grrr...! Ghhh...! | |
24 | nq230500_msg0024 | ne1 | 0x8101 | 0x4081 | 0x430 | 126 | Please! I'm begging you! If things stay like this then I'll- No! |
|
25 | nq230500_msg0025 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | What was that...? | |
26 | nq230500_msg0026 | ie1 | 0x8100 | 0x4081 | 0x430 | 126 | You see, Captain Clad may have given our friend here an awful scolding. |
|
27 | nq230500_msg0027 | je1 | 0x8100 | 0x4081 | 0x430 | 126 | If he doesn't bring them back, then... Well, I'm sure you can imagine. |
|
28 | nq230500_msg0028 | ie1 | 0x8100 | 0x4081 | 0x430 | 126 | He's not even popular enough to muster a search party. Perhaps that is why those people left in the first place? |
|
29 | nq230500_msg0029 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | In other words, there's no one else you can ask. |
|
30 | nq230500_msg0030 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | ...Lame. | |
31 | nq230500_msg0031 | ne1 | 0x8101 | 0x4081 | 0x430 | 126 | Gnnnnnngh! | |
32 | nq230500_msg0032 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | I guess I feel sorry for him... A little. |
|
33 | nq230500_msg0033 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | (sigh) All right, I suppose just this once we can lend a hand. As a favor. |
|
34 | nq230500_msg0034 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | R-right. Guess we can't just ignore someone in need. |
|
35 | nq230500_msg0035 | ne1 | 0x8100 | 0x4081 | 0x430 | 126 | Y-you have my gratitude... THANK YOU!!! |
|
36 | nq230500_msg0036 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Could you try actually looking grateful? | |
37 | nq230500_msg0037 | ie1 | 0x8100 | 0x4081 | 0x430 | 126 | Shall we set off? Time to begin our fun little task. |
|
38 | nq230500_msg0038 | je1 | 0x8100 | 0x4081 | 0x430 | 126 | Hehe... A pleasure to work with you all again... |