ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq230201_msg0001 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Nobody here. | |
2 | nq230201_msg0002 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | This is the west gate, right? Did we hear them wrong? |
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3 | nq230201_msg0003 | oe1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh. You guys. Zoren's unit headed out long ago. |
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4 | nq230201_msg0004 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Headed out? Where to? | |
5 | nq230201_msg0005 | oe1 | 0x8100 | 0x4081 | 0x430 | 126 | Where do you think? Colony Lambda! Finally taking the fight to them... Wait. You didn't know? |
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6 | nq230201_msg0006 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Mate, what? | |
7 | nq230201_msg0007 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Wait, did you say they're hitting Colony Lambda? |
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8 | nq230201_msg0008 | oe1 | 0x8100 | 0x4081 | 0x430 | 126 | I believe I did, yeah. | |
9 | nq230201_msg0009 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | You what?! What the spark for?! | |
10 | nq230201_msg0010 | oe1 | 0x8100 | 0x4081 | 0x430 | 126 | What, suddenly we need a reason? We're soldiers, so we fight. |
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11 | nq230201_msg0011 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | That's not what he means! | |
12 | nq230201_msg0012 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Ugh, is there anybody in this place who doesn't think violence is the answer to everything, including boredom?! |
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13 | nq230201_msg0013 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Complain later. We're heading to Lambda! |
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14 | nq230201_msg0014 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Right! We've got to stop this fight however we can! |
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15 | nq230201_msg0015 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Ugh, we're only at the start and I'm already worried about the future... |