ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | nq230100_msg0001 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Ashera, what will Colony 11 do now? | |
2 | nq230100_msg0002 | M | 0x8100 | 0x4081 | 0x430 | 126 | Hm? Why ask me? | |
3 | nq230100_msg0003 | 3 | 0x8198 | 0x4081 | 0x430 | 126 | Try not to play dumb... Maybe he's asking because it's your colony? |
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4 | nq230100_msg0004 | M | 0x8198 | 0x4081 | 0x430 | 126 | Erm, no? Surely it's your colony now, if anything. |
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5 | nq230100_msg0005 | 3 | 0x8178 | 0x4081 | 0x430 | 126 | Wha... Just how do you figure that? | |
6 | nq230100_msg0006 | M | 0x8180 | 0x4081 | 0x430 | 126 | I figure it by how soundly Colony 11 was thrashed into submission by the traitorous Ouroboros. |
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7 | nq230100_msg0007 | M | 0x8180 | 0x4081 | 0x430 | 126 | They say to the victor go the spoils. Therefore, Colony 11 now belongs to you lot. |
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8 | nq230100_msg0008 | 2 | 0x8150 | 0x4081 | 0x430 | 126 | You were also on the winning side, if memory serves. |
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9 | nq230100_msg0009 | 5 | 0x8148 | 0x4081 | 0x430 | 126 | Ahh, if the commander herself says it's fine, who are we to argue? |
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10 | nq230100_msg0010 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Our list of allies is limited. We're grateful for any cooperation. |
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11 | nq230100_msg0011 | M | 0x8180 | 0x4081 | 0x430 | 126 | Oh, I forgot to tell you something... | |
12 | nq230100_msg0012 | M | 0x8128 | 0x4081 | 0x430 | 126 | We're a fickle lot in Colony 11. Most of us do as we please. So you should be careful how you handle us. |
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13 | nq230100_msg0013 | M | 0x8100 | 0x4081 | 0x430 | 126 | Just because I've taken a liking to you doesn't mean the others will. |
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14 | nq230100_msg0014 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Why can't you just explain our good qualities to them, get them to help us? |
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15 | nq230100_msg0015 | M | 0x8148 | 0x4081 | 0x430 | 126 | What, I should just tell them directly? A bunch of people who'll cut me down if I show any weakness? |
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16 | nq230100_msg0016 | 3 | 0x8100 | 0x30004081 | 0x430 | 126 | I guess that won't work... But then what the spark are we supposed to do? |
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17 | nq230100_msg0017 | M | 0x8128 | 0x4081 | 0x430 | 126 | Hmm. Let me give you a piece of advice, as former commander. |
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18 | nq230100_msg0018 | M | 0x8100 | 0x4081 | 0x430 | 126 | In Colony 11 there's a group of elite soldiers called the Three Ravens. |
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19 | nq230100_msg0019 | 6 | 0x8178 | 0x4081 | 0x430 | 126 | Three...? | |
20 | nq230100_msg0020 | M | 0x8100 | 0x4081 | 0x430 | 126 | You don't remember? They fought us on Ixia Bridge. |
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21 | nq230100_msg0021 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, those guys! Their names were...lemme think... |
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22 | nq230100_msg0022 | M | 0x8100 | 0x4081 | 0x430 | 126 | "Spearhead Zoren", "Fellplume Easel", and "Tenacious Clad". |
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23 | nq230100_msg0023 | M | 0x8100 | 0x4081 | 0x430 | 126 | They lead the three units that make up Colony 11. You could call them the pillars of the colony. |
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24 | nq230100_msg0024 | M | 0x8180 | 0x4081 | 0x430 | 126 | Win those three over, and you've basically got the whole colony. |
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25 | nq230100_msg0025 | 5 | 0x8178 | 0x4081 | 0x430 | 126 | You make it sound simple. How are we meant to "win them over", exactly? |
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26 | nq230100_msg0026 | M | 0x8190 | 0x4081 | 0x430 | 126 | Good question. I simply crushed them until they did my bidding. |
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27 | nq230100_msg0027 | 3 | 0x8178 | 0x4081 | 0x430 | 126 | Queen's teeth, no wonder they wanna kill you! |
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28 | nq230100_msg0028 | M | 0x8180 | 0x4081 | 0x430 | 126 | But I know that you lot can play it a bit smarter than that. |
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29 | nq230100_msg0029 | M | 0x8100 | 0x4081 | 0x430 | 126 | For example, you could glean some intel about them. The best way to know an enemy is to become their friend. |
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30 | nq230100_msg0030 | 6 | 0x8150 | 0x4081 | 0x430 | 126 | Whoa... | |
31 | nq230100_msg0031 | M | 0x8100 | 0x4081 | 0x430 | 126 | They may be a group of thugs, but as soldiers go they're the best of the best. Not as good as me, obviously. |
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32 | nq230100_msg0032 | M | 0x8198 | 0x4081 | 0x430 | 126 | I can't see any downside to winning them over. It'd do wonders for your ally base. How about it? |
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33 | nq230100_msg0033 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | You're not wrong there. We'll think it over. |
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34 | nq230100_msg0034 | M | 0x8198 | 0x4081 | 0x430 | 126 | Thinking, is it? Don't deliberate over it for too long. |
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35 | nq230100_msg0035 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | What's that supposed to mean? | |
36 | nq230100_msg0036 | M | 0x8100 | 0x4081 | 0x4B0 | 126 | Leave that lot alone for too long and they'll end up in some battle or other. |
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37 | nq230100_msg0037 | M | 0x8100 | 0x4081 | 0x430 | 126 | You'd better do something about them before they end up being a nuisance for someone else. |
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38 | nq230100_msg0038 | 3 | 0x8178 | 0x4081 | 0x430 | 126 | Is trouble seriously all your colony is good for...? |
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39 | nq230100_msg0039 | M | 0x8180 | 0x4081 | 0x430 | 126 | Hahaha, might be! Well, I wish you luck! |