ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq220303_msg0001 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | I'd expect more footprints to continue up this way, but... |
|
2 | nq220303_msg0002 | 6 | 0x8178 | 0x4081 | 0x430 | 126 | ...There aren't any, huh. | |
3 | nq220303_msg0003 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Maybe it went down here. | |
4 | nq220303_msg0004 | L | 0x8128 | 0x4081 | 0x430 | 126 | Probably... | |
5 | nq220303_msg0005 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Should we follow? | |
6 | nq220303_msg0006 | L | 0x8100 | 0x4081 | 0x430 | 126 | No, if it's got away to the lower levels we don't need to pursue it. |
|
7 | nq220303_msg0007 | L | 0x8100 | 0x4081 | 0x430 | 126 | It won't be back here any time soon, and we'd be putting ourselves in great danger down there. |
|
8 | nq220303_msg0008 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | OK. | |
9 | nq220303_msg0009 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Let's head back then, and make sure Raine's OK. |