| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | nq220302_msg0001 | 1 | 0x8128 | 0x4081 | 0x430 | 126 | Raine! Are you all right?! | |
| 2 | nq220302_msg0002 | _c1 | 0x8178 | 0x4081 | 0x430 | 126 | You guys...? How did you...? | |
| 3 | nq220302_msg0003 | L | 0x8128 | 0x4081 | 0x430 | 126 | We saw your Beaconstone. But you're hurt...  | 
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| 4 | nq220302_msg0004 | 3 | 0x8128 | 0x4081 | 0x430 | 126 | It's pretty bad. But he'll be fine, I've got this.  | 
    |
| 5 | nq220302_msg0005 | _c1 | 0x81A0 | 0x4081 | 0x430 | 126 | I'm losing my...edge... Overestimated myself... Thought I could...outdo you, Juniper...  | 
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| 6 | nq220302_msg0006 | 3 | 0x8128 | 0x4081 | 0x430 | 126 | Stop talking. These wounds won't close up unless you hold still.  | 
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| 7 | nq220302_msg0007 | _c1 | 0x8100 | 0x4081 | 0x430 | 126 | Sorry... Looks like the hunter... got himself hunted...  | 
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| 8 | nq220302_msg0008 | _c1 | 0x8100 | 0x4081 | 0x430 | 126 | That quarry...that monster... It was a strange one. Felt off...dangerous.  | 
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| 9 | nq220302_msg0009 | L | 0x8128 | 0x4081 | 0x430 | 126 | I understand. Raine, you will rest now. That's an order.  | 
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| 10 | nq220302_msg0010 | _c1 | 0x8168 | 0x4081 | 0x430 | 126 | I can hardly argue back in this sorry state... I'll be good...  | 
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| 11 | nq220302_msg0011 | 1 | 0x8128 | 0x4081 | 0x430 | 126 | Let's go monster-hunting. |