ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq220301_msg0001 | bd1 | 0x8180 | 0x4081 | 0x430 | 126 | Juniper, you made it! | |
2 | nq220301_msg0002 | L | 0x8178 | 0x4081 | 0x430 | 126 | You said you'd found Raine? | |
3 | nq220301_msg0003 | bd1 | 0x8148 | 0x30004081 | 0x430 | 126 | Look! A Beaconstone! | |
4 | nq220301_msg0004 | L | 0x8178 | 0x4081 | 0x430 | 126 | Wait, but that's... | |
5 | nq220301_msg0005 | 1 | 0x8178 | 0x4081 | 0x430 | 126 | Juniper, what's that smoke? | |
6 | nq220301_msg0006 | L | 0x8128 | 0x4081 | 0x430 | 126 | It's a Beaconstone. We use them when we can't get normal communication out. They release smoke to warn of danger... |
|
7 | nq220301_msg0007 | 6 | 0x8128 | 0x4081 | 0x430 | 126 | Wait, so do you think...? | |
8 | nq220301_msg0008 | 3 | 0x8128 | 0x4081 | 0x430 | 126 | Looks like your man's in trouble. | |
9 | nq220301_msg0009 | bd1 | 0x8128 | 0x4081 | 0x430 | 126 | Ugh, Raine... He said he'd go hunting to replenish our lackluster food supplies. |
|
10 | nq220301_msg0010 | L | 0x8128 | 0x4081 | 0x430 | 126 | OK. I'll follow the Beaconstone. Geum, you wait here. |
|
11 | nq220301_msg0011 | bd1 | 0x8178 | 0x4081 | 0x430 | 126 | But- | |
12 | nq220301_msg0012 | L | 0x8120 | 0x4081 | 0x430 | 126 | You still haven't fully recovered yourself, have you? I'm not risking you too. |
|
13 | nq220301_msg0013 | bd1 | 0x8100 | 0x4081 | 0x430 | 126 | Understood... | |
14 | nq220301_msg0014 | L | 0x8100 | 0x4081 | 0x430 | 126 | Just in case, tell Glory to come after us. | |
15 | nq220301_msg0015 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | We'll be there too, don't you worry. | |
16 | nq220301_msg0016 | L | 0x8100 | 0x4081 | 0x430 | 126 | Thanks. OK, let's make a move. |