ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | nq220201_msg0001 | L | 0x8100 | 0x4081 | 0x430 | 126 | As a colony we're mostly self-sufficient, so we need arable land. |
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2 | nq220201_msg0002 | 4 | 0x8148 | 0x4081 | 0x430 | 126 | Enabling you to grow your own food without having to forage. Good thinking. |
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3 | nq220201_msg0003 | Xd1 | 0x8100 | 0x4081 | 0x430 | 126 | Juniper-! Oh, you've brought friends. | |
4 | nq220201_msg0004 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | We've come to help with the harvest. Do you need a hand with anything? |
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5 | nq220201_msg0005 | ed1 | 0x8180 | 0x4081 | 0x430 | 126 | Oh, are you serious? Yes, sure, there's plenty of work going around. |
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6 | nq220201_msg0006 | Xd1 | 0x81A0 | 0x4081 | 0x430 | 126 | Glory, don't just- | |
7 | nq220201_msg0007 | ed1 | 0x8100 | 0x4081 | 0x430 | 126 | I'd accept a Tirkin's help right now, so they're in. |
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8 | nq220201_msg0008 | L | 0x8100 | 0x4081 | 0x430 | 126 | Carson and Glory are in charge of assigning the work in the fields. |
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9 | nq220201_msg0009 | ed1 | 0x8100 | 0x4081 | 0x430 | 126 | It's better for me to be nearby, given the injuries coming in. |
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10 | nq220201_msg0010 | 5 | 0x8178 | 0x4081 | 0x430 | 126 | Injuries?! Who'd have thought farming could be so dangerous? |
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11 | nq220201_msg0011 | ed1 | 0x8100 | 0x4081 | 0x430 | 126 | Don't be dense. There's always danger in the forest. |
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12 | nq220201_msg0012 | Xd1 | 0x8100 | 0x4081 | 0x430 | 126 | So how about it? Still willing? | |
13 | nq220201_msg0013 | 1 | 0x8118 | 0x4081 | 0x430 | 126 | Of course. Just tell us what you need from us. |
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14 | nq220201_msg0014 | Xd1 | 0x8100 | 0x4081 | 0x430 | 126 | In that case, how do you feel about digging up potatoes? |
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15 | nq220201_msg0015 | 3 | 0x8118 | 0x4081 | 0x430 | 126 | Spud patrol. Got it. | |
16 | nq220201_msg0016 | Xd1 | 0x8100 | 0x4081 | 0x430 | 126 | Thanks. Shouldn't take long if you all pitch in. |