| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | nq220101_msg0001 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Is this where the fight was? | |
| 2 | nq220101_msg0002 | L | 0x8100 | 0x4081 | 0x430 | 126 | Yes, the battle was around here. We were outnumbered.  | 
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| 3 | nq220101_msg0003 | L | 0x8128 | 0x4081 | 0x430 | 126 | We managed to hold our own at first, leveraging our advantages, but...you can't argue with numbers, in the end.  | 
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| 4 | nq220101_msg0004 | L | 0x8128 | 0x4081 | 0x430 | 126 | The rear guard's actions saved so many of us. Even so...  | 
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| 5 | nq220101_msg0005 | 4 | 0x8128 | 0x4081 | 0x430 | 126 | There's no way out once you've been cornered in a place like this.  | 
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| 6 | nq220101_msg0006 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Looks like the monsters have made themselves at home here now.  | 
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| 7 | nq220101_msg0007 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | We can't do any sending off like this. | |
| 8 | nq220101_msg0008 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Let's get rid of them before they become a problem, then.  | 
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| 9 | nq220101_msg0009 | L | 0x8178 | 0x4081 | 0x430 | 126 | Hm? Oh...yes, of course. That sounds good.  | 
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| 10 | nq220101_msg0010 | 3 | 0x8148 | 0x4081 | 0x430 | 126 | Come on, where's your energy? "Let's whoop their arses!" Lemme hear you say it!  | 
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| 11 | nq220101_msg0011 | L | 0x8128 | 0x4081 | 0x430 | 126 | Er. Let's, uh...smack their behinds! | |
| 12 | nq220101_msg0012 | 5 | 0x8180 | 0x4081 | 0x430 | 126 | Eh, close enough. Let's go! |