ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq210802_msg0001 | xc1 | 0x8100 | 0x4081 | 0x430 | 126 | Ouroboros... And Commander?! You're here too? |
|
2 | nq210802_msg0002 | A | 0x8100 | 0x4081 | 0x430 | 126 | Don't mind me, please continue. | |
3 | nq210802_msg0003 | xc1 | 0x8100 | 0x4081 | 0x430 | 126 | Yes sir! | |
4 | nq210802_msg0004 | xc1 | 0x8100 | 0x4081 | 0x430 | 126 | I just received a report confirming the traces of trespass. We're combing the area now. |
|
5 | nq210802_msg0005 | xc1 | 0x8100 | 0x4081 | 0x430 | 126 | Seems our unwanted guests are heading in the direction of the forest. |
|
6 | nq210802_msg0006 | A | 0x8100 | 0x4081 | 0x430 | 126 | I can't imagine they'll slink away without trying something. |
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7 | nq210802_msg0007 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Footprints... We'll follow them. | |
8 | nq210802_msg0008 | xc1 | 0x8100 | 0x4081 | 0x430 | 126 | OK. We'll merge with the detached force, then. We're counting on you. |