| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | nq210802_msg0001 | xc1 | 0x8100 | 0x4081 | 0x430 | 126 | Ouroboros... And Commander?! You're here too?  | 
    |
| 2 | nq210802_msg0002 | A | 0x8100 | 0x4081 | 0x430 | 126 | Don't mind me, please continue. | |
| 3 | nq210802_msg0003 | xc1 | 0x8100 | 0x4081 | 0x430 | 126 | Yes sir! | |
| 4 | nq210802_msg0004 | xc1 | 0x8100 | 0x4081 | 0x430 | 126 | I just received a report confirming the traces of trespass. We're combing the area now.  | 
    |
| 5 | nq210802_msg0005 | xc1 | 0x8100 | 0x4081 | 0x430 | 126 | Seems our unwanted guests are heading in the direction of the forest.  | 
    |
| 6 | nq210802_msg0006 | A | 0x8100 | 0x4081 | 0x430 | 126 | I can't imagine they'll slink away without trying something.  | 
    |
| 7 | nq210802_msg0007 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Footprints... We'll follow them. | |
| 8 | nq210802_msg0008 | xc1 | 0x8100 | 0x4081 | 0x430 | 126 | OK. We'll merge with the detached force, then. We're counting on you.  |