| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | nq210703_msg0001 | xc1 | 0x8100 | 0x4081 | 0x430 | 126 | You did come after all. | |
| 2 | nq210703_msg0002 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Yep. You're preparing for Agnus's attack?  | 
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| 3 | nq210703_msg0003 | xc1 | 0x8100 | 0x4081 | 0x430 | 126 | We certainly are. Not far from now, we're going to be marching out there, surrounded by furious enemies.  | 
    |
| 4 | nq210703_msg0004 | xc1 | 0x8100 | 0x4081 | 0x430 | 126 | We're being stationed near the waterfall entrance. Are you with us?  | 
    |
| 5 | nq210703_msg0005 | 1 | 0x8118 | 0x4081 | 0x430 | 126 | Yeah, we'll stick with you. | |
| 6 | nq210703_msg0006 | xc1 | 0x8118 | 0x4081 | 0x430 | 126 | Then let's get to the waterfall entrance and stage a counterattack.  |