ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq210603_msg0001 | 6 | 0x8128 | 0x4081 | 0x430 | 126 | This looks like another place enemy soldiers would like... |
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2 | nq210603_msg0002 | tc1 | 0x8128 | 0x4081 | 0x430 | 126 | Installing it right inside the tunnels might not be the best idea. |
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3 | nq210603_msg0003 | 4 | 0x8128 | 0x4081 | 0x430 | 126 | Agreed. It would be more beneficial here, where Lambda could reach it at a moment's notice. |
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4 | nq210603_msg0004 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Around here, yeah. | |
5 | nq210603_msg0005 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | ...And that's all in place. | |
6 | nq210603_msg0006 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Is there anywhere else you want to put one? |
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7 | nq210603_msg0007 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | Let me see... | |
8 | nq210603_msg0008 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | ...Hold up. Isn't there a waterway around here? |
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9 | nq210603_msg0009 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | There is, but why? | |
10 | nq210603_msg0010 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | It's just that we came out from over there, so...what's to stop your enemies from doing the same? |
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11 | nq210603_msg0011 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah... Good point. Let's go and put one up over there too, then. |
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12 | nq210603_msg0012 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | All right. |