ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | nq210602_msg0001 | tc1 | 0x8128 | 0x4081 | 0x430 | 126 | There aren't actually many roads between Colony Lambda and Maktha Wildwood. |
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2 | nq210602_msg0002 | tc1 | 0x8128 | 0x4081 | 0x430 | 126 | Which means that if we don't get people out here in the event of an attack, we're in trouble. |
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3 | nq210602_msg0003 | 4 | 0x8128 | 0x4081 | 0x430 | 126 | Yes, you need to fortify this point. If anything were to come through here, you'd have a problem. |
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4 | nq210602_msg0004 | tc1 | 0x8128 | 0x4081 | 0x430 | 126 | Right, so let's install one of the sensors around here. |
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5 | nq210602_msg0005 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | No sign of any enemies right now. Let's move on to the next. |
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6 | nq210602_msg0006 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | Next port of call is the Urayan Tunnels. |