ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq210601_msg0001 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | Have you come to have a nose around at this as well? |
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2 | nq210601_msg0002 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | ...What are you talking about? | |
3 | nq210601_msg0003 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | So you didn't come to look at the sensor I've developed? |
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4 | nq210601_msg0004 | 1 | 0x8128 | 0x4081 | 0x430 | 126 | What does it do, exactly? | |
5 | nq210601_msg0005 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | It reacts to enemy signatures. | |
6 | nq210601_msg0006 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | This little thing's indispensable for putting on a nice show of defensive power without having to rely on Auto-Levs. |
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7 | nq210601_msg0007 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | It enables you to spot enemies without expending manpower. Very clever. |
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8 | nq210601_msg0008 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | I really want to get them installed all over the place. I don't suppose you'd be up for helping? |
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9 | nq210601_msg0009 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Us? | |
10 | nq210601_msg0010 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Are you sure we can touch them? It won't think we're enemies? |
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11 | nq210601_msg0011 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | No need to worry on that front, they can tell the difference. |
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12 | nq210601_msg0012 | 5 | 0x8158 | 0x4081 | 0x430 | 126 | So it's a bit like Kitty's Auto-Lev, yeah? | |
13 | nq210601_msg0013 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, go on then. We'll help you out. | |
14 | nq210601_msg0014 | tc1 | 0x8100 | 0x4081 | 0x430 | 126 | Great. So, the first installation needs doing on the Old Cliffside Way. Shall we? |